Poll

Do you agree with this

yeah
8 (57.1%)
never
6 (42.9%)

Total Members Voted: 1

Voting closed: 23 February 2006, 02:16:15

Author Topic: people should post more  (Read 6841 times)

fireborn

  • Guest
people should post more
« on: 23 February 2006, 02:16:15 »
i've been participating in this forum for a while now, and i've seen that, as zhuaple said, this forum seem to be "dead".

discounting me, hardly someone post anything here, and that may reduce the number of interested users, because of that lack of posts(of course, that discounts me :P )

i think that users that don't post something(may it be the most idiotic thing in the world, but be it something) in at least 48 hours after their registration should be banned, that would incourage people to have at least 1 post, wich will make quite a good difference in tthe popularity of both glest and this community.

cheers, Fireborn
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

mattions

  • Guest
(No subject)
« Reply #1 on: 23 February 2006, 14:30:18 »
I don't think that ban is the right thing to do.
Just to be patient..

Nothing else. IMHO
« Last Edit: 1 January 1970, 00:00:00 by mattions »

Speedator

  • Guest
(No subject)
« Reply #2 on: 23 February 2006, 16:57:49 »
I don't think this is the right way to ban.

BTW: In a couple of forums you would be banned, because you sometimes post only to get more posts. That's very annoying for people, too. I think there is something interesting, but it isn't at all. Such posts act as a detterent. That doesn't mean I want to ban you or something similar. But I want you to know that there are also different views.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

fireborn

  • Guest
(No subject)
« Reply #3 on: 24 February 2006, 12:49:37 »
sorry about that, i'll try to control myself more....
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

Lord_Don

  • Guest
(No subject)
« Reply #4 on: 24 February 2006, 23:19:10 »
What this board needs to get it hopping is someone making an entire army, buildings and all.

Show what can be done with this killer engine.  Then folks will flock.

-LD
« Last Edit: 1 January 1970, 00:00:00 by Lord_Don »

fireborn

  • Guest
(No subject)
« Reply #5 on: 24 February 2006, 23:23:19 »
someone(don't remember name) is already doing it right now, just be patient and it shall come soon(i hope...)
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

fireborn

  • Guest
(No subject)
« Reply #6 on: 24 February 2006, 23:32:08 »
i see that chances are against me in this point.
i admit that banning people just 'cause they didn't post is not the right thing, but thinking of that(even more), i thought of like aplying only to new users, like you register, ok, but if you don't post anything in the next 48 hours, then you're off(doesn't mean the user can't register again with thah same username or such), just like an advice saying "if you're ain't gonna participate at all, don't bother yourself registering, leave it for who will do something). well, scince chances are against me in this point, i'll not argue of you disagree, i just gave my point.
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

murtagh

  • Guest
(No subject)
« Reply #7 on: 25 February 2006, 00:00:07 »
:twisted:  :twisted:  :twisted:  :twisted:  :twisted:
get the helçl out with these guys!!!! :twisted:
« Last Edit: 1 January 1970, 00:00:00 by murtagh »

fireborn

  • Guest
(No subject)
« Reply #8 on: 25 February 2006, 00:03:57 »
don't be agressive, murtagh, or someone will get the hell out with YOU.
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

murtagh

  • Guest
(No subject)
« Reply #9 on: 25 February 2006, 00:05:48 »
oops
« Last Edit: 1 January 1970, 00:00:00 by murtagh »

mattions

  • Guest
(No subject)
« Reply #10 on: 25 February 2006, 10:49:13 »
I don't think so.

Maybe you can kick off a user after 6 months of inactivity, only if you absolutely need space in your database.

If a user would register only to check some interesting posts, and trace them with the e-mail function ?

Do you want to obligate him to post at least one time, something maybe not interesting because it was only a duty, to have his user alive?

Is it wrong, isn't it?
« Last Edit: 1 January 1970, 00:00:00 by mattions »

fireborn

  • Guest
(No subject)
« Reply #11 on: 25 February 2006, 10:53:15 »
i didn't ask you to agree with me, it was just my opp
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

murtagh

  • Guest
(No subject)
« Reply #12 on: 8 March 2006, 03:02:02 »
i guess this thread had some effects on the forum, the cummunity had grown a lot, and that's good, isn't it? even when people don't post?
« Last Edit: 1 January 1970, 00:00:00 by murtagh »

Coz

  • Guest
(No subject)
« Reply #13 on: 8 March 2006, 12:26:51 »
fireborn, if what you want is to make a streghten a community around glest, the best way is to have people share something. At the moment, just the interest in playing glest(since it's 1 player only right now, it is not a big motivator) or in developing glest(which motivates more because the teamwork feeling and obviously because it improves glest).

Like mattions sayd users with 0 posts could be deleted if you need it to improve performance of the board after a while. Because someone who came and made an user 6 months ago either won't come back or won't even remember he made the user, and even in that remote posibility, he probably doesn't remembers the ID and/or password.

I don't mean to make this a feature request or push the devs >.> but the feature that would make the boards more active would be multiplayer, because that way player could discuss strategies or ask others to play with them.

Still, glest is being actively developed, and personally as long as it is being improved I don't care much, but then again I'm not thinking about becoming an active member at this forum.
« Last Edit: 1 January 1970, 00:00:00 by Coz »

Cironir

  • Guest
-
« Reply #14 on: 11 April 2006, 02:25:14 »
Well, if people register a forum account, they are at least interested in the game and its community. That's a good start, and kicking out people with zero posts would be a little rude. Those who post have an active interest in the game, but Glest is a "work in progress", and there isn't that much to post about yet. Once it offers a multiplayer-mode, I'm sure the traffic will increase, but at this point it is still an unfinished product. It is very playable already, but the "casual gamer" is more interested in finished games that come with a tutorial and a campaign than in a game that works greatly, but isn't quite done yet and doesn't feature more than what is essentially a skirmish mode.

Then again, look back a year and you'll see how much Glest has progressed. The game's a gem, a bit rough around the edges, but there is a huge potential. I don' really like to separate "open source"/free games and commercial titles, because at the end of the day it doesn't matter if a game costs money or not -- what does matter is whether or not it's fun to play. Still, it is developed in the spare time of those who contribute, and that means that it's growing more slowly than some commercial games whose developers have budgets of millions of dollars. Currently, I alpha-test a "million dollars" strategy game that will come out end of the year and that is developed by nearly 40 people, many of them with two decades of professional experience, all of them fully paid -- and let me tell you, the alpha-version is far beyond what Glest offers now already. Still, people work on Glest in their free time. That means that things will take time, and the community will grow slowly. The more development progresses, the more people will check Glest out, and the more will stay around and post. It's just a matter of patience. :) Yes, it needs a MP modus, but I'm sure the devs are really tired of hearing this. *g* Well, actually, some of the popular open-source games are so popular because they allow for easily created user-content (scenario editor) and MP mode, like "Battle for Wesnoth", and I do think that this is a weakness of Glest at this point in time (that you need to know C++ in order to contribute). Then again, name any other open-source real-time strategy game that you can install and "just play", and have hours of fun with. I can't think of anything but Glest. :)

In short, let's be patient. Open-source games don't receive the same "hype" as commercial games and there aren't budgets of millions of dollars driving the development (and the marketing), but as long as we, and the developers, are having fun and a good time, all is well!
« Last Edit: 19 June 2016, 06:39:56 by filux »