Author Topic: Mod Idea: Terror Wars  (Read 4623 times)

Lord_Don

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Mod Idea: Terror Wars
« on: 26 February 2006, 06:38:37 »
I've got an idea for total conversion mod and I'm wondering if the engine could handle it.

Each side picks a different monster type for their army. (Vampires, zombies, scarecrows, werewolves and shapechangers)

Now the twist is, the resources for your armies are people, regular humans.  I'm thinking something like a mall or school that spawns wandering humans that you have to frighten into submission, collect, and bring back to your base for processing into more units for your army.

Could this work in Glest?

-LD
« Last Edit: 1 January 1970, 00:00:00 by Lord_Don »

thefinalstrike

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« Reply #1 on: 26 February 2006, 09:56:39 »
Sounds great.
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

Frost Sabre

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Re: Mod Idea: Terror Wars
« Reply #2 on: 26 February 2006, 10:00:24 »
Quote from: "Lord_Don"
I've got an idea for total conversion mod and I'm wondering if the engine could handle it.

Each side picks a different monster type for their army. (Vampires, zombies, scarecrows, werewolves and shapechangers)

Now the twist is, the resources for your armies are people, regular humans.  I'm thinking something like a mall or school that spawns wandering humans that you have to frighten into submission, collect, and bring back to your base for processing into more units for your army.

Could this work in Glest?

-LD


i've seen many games have this in...
but not this complex...
bringing corpses back is kinda a BAD idea, but unless there is another route, as in bringing back cows, that you can create, it isn't a really bad idea...
or maybe this is just for the all-out-offencive
« Last Edit: 1 January 1970, 00:00:00 by Frost Sabre »

Lord_Don

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« Reply #3 on: 26 February 2006, 17:47:22 »
It does force you out of your base right from the start and get out and explore the map.

There would be multiple spawn points for the humans so one side couldn't muscle out the other completely.  The only thing I've got to figure out is how to protect against a zerg rush at the beginning.

I'm just wondering if you can:

1.  Create wandering independant humans that aren't tied to an army. (So I can create the humans for collection)

and

2.  Create a building that spawns those humans at a certain rate and checks to see if there are already enough on the map uncollected.

-LD
« Last Edit: 1 January 1970, 00:00:00 by Lord_Don »

Yeeha

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« Reply #4 on: 26 February 2006, 19:04:21 »
Cool idea, maybe human gathering could come from independent villages like monster places in 7kingdoms and attempt to resist your raid for flesh and blood  :wicked: .
« Last Edit: 1 January 1970, 00:00:00 by Yeeha »

Frost Sabre

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« Reply #5 on: 26 February 2006, 20:34:29 »
Quote from: "Yeeha"
Cool idea, maybe human gathering could come from independent villages like monster places in 7kingdoms and attempt to resist your raid for flesh and blood  :wicked: .


yeah, but think on how to program "wandering" villagers...
« Last Edit: 1 January 1970, 00:00:00 by Frost Sabre »

Lord_Don

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« Reply #6 on: 27 February 2006, 12:28:22 »
Quote from: "Frost Sabre"
yeah, but think on how to program "wandering" villagers...


That's my biggest stumbling block right now.  I'm more of an artist than a coder, though it seems like the glest team has made it plenty easy to add new units and their abilities.

It's the stuff outside the norm that would be difficult for me.

-LD
« Last Edit: 1 January 1970, 00:00:00 by Lord_Don »

Yeeha

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« Reply #7 on: 28 February 2006, 15:35:21 »
Quote from: "Frost Sabre"
Quote from: "Yeeha"
Cool idea, maybe human gathering could come from independent villages like monster places in 7kingdoms and attempt to resist your raid for flesh and blood  :).
« Last Edit: 1 January 1970, 00:00:00 by Yeeha »

Frost Sabre

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« Reply #8 on: 2 March 2006, 06:53:25 »
Quote from: "Yeeha"
Quote from: "Frost Sabre"
Quote from: "Yeeha"
Cool idea, maybe human gathering could come from independent villages like monster places in 7kingdoms and attempt to resist your raid for flesh and blood  :).


more like when leaves the map, it destroys itself?
« Last Edit: 1 January 1970, 00:00:00 by Frost Sabre »

Yeeha

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« Reply #9 on: 2 March 2006, 11:45:47 »
Well i dont know if its possible to script delete unit but yea - new humans are coming all the time who are passing through this land when they reach destination they will be deleted.

Edit: glest makers probably tell that how and if its possible so you have to get their attention (new topic under development with question). They have helped modders before with such things.
« Last Edit: 1 January 1970, 00:00:00 by Yeeha »