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MegaGlest Forum
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Modding and game content creation
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Mods
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Model format routines
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Topic: Model format routines (Read 2906 times)
zhuaple
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Model format routines
«
on:
27 February 2006, 22:31:55 »
What files are responsible for glest model format? Is it necesseray to modify renderer if i want to add support for some other model format?
«
Last Edit: 1 January 1970, 00:00:00 by zhuaple
»
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martiño
Behemoth
Posts: 1,095
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«
Reply #1 on:
27 February 2006, 22:56:21 »
You should not need to do that, you just need to write a new load function in model.h/cpp now there is just one called
loadG3d
.
«
Last Edit: 1 January 1970, 00:00:00 by martiño
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zhuaple
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«
Reply #2 on:
27 February 2006, 22:57:10 »
What if i plan to use bones?
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Last Edit: 1 January 1970, 00:00:00 by zhuaple
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martiño
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Posts: 1,095
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«
Reply #3 on:
27 February 2006, 23:02:37 »
That should be much more difficult, Glest only supports morphing animation, you will have to write your own renderer.
«
Last Edit: 1 January 1970, 00:00:00 by martiño
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zhuaple
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Reply #4 on:
27 February 2006, 23:06:28 »
What files are responsible for the renderer?
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Last Edit: 1 January 1970, 00:00:00 by zhuaple
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martiño
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Posts: 1,095
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«
Reply #5 on:
28 February 2006, 22:38:07 »
renderer.h/cpp, but also model.h/cpp
«
Last Edit: 1 January 1970, 00:00:00 by martiño
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Modding and game content creation
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Model format routines
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