Author Topic: Glest 2.0-rc4 released  (Read 6610 times)

martiño

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Glest 2.0-rc4 released
« on: 5 March 2006, 23:24:13 »
This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.

Win32 binaries and data packages have been uploaded.

The source code is in the CVS.
« Last Edit: 2 April 2006, 17:09:10 by martiño »

3ARRANO

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« Reply #1 on: 7 March 2006, 18:37:03 »
Hi, when you released version RC3 I asked you which data files you changed. You told me that you only changed some things on xml's that had new icons.

But in another post I've read that you've now have changed some others. Please, could you give me a list of all the xml files that have been modified since version RC2?

Is there any changelog somewhere?

Thanks a lot!!
« Last Edit: 1 January 1970, 00:00:00 by 3ARRANO »

martiño

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« Reply #2 on: 8 March 2006, 18:46:19 »
The Horseman has been renamed to Rider, and all the files inside it have been renames as well, except for the texture.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

mattions

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« Reply #3 on: 10 March 2006, 19:03:49 »
I can compile and play also with this release ::
awesome :)

One question:
Why do you include the glest.ini file inside the data package?
I couldn't start glest because some value are different between win and Linux, and when I've extracted the data files, it overwrite the right glest.ini [linux one]  built at the compilation time.

The difference are :
win
Code: [Select]
FontConsole=Verdana
FontDisplay=Verdana
FontMenu=Verdana

FactorySound=DirectSound8

Linux
Code: [Select]
FontConsole=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*

FactorySound=OpenAL
« Last Edit: 19 June 2016, 06:34:34 by filux »

 

anything