I am slowly poking my nose into the xml and the amazing expandability of this game! great work!
I have already created a couple of things, well, at least I have hacked together a couple of things without doing much modeling, with much still to be done with them..
a. castle siege improvement -- I have even been able to make a castle type that can defend itself, both with arrows (like the defensive tower) and magic to create an albeit 2nd rate but effective flaming coal attack just at the walls of the castle! I figured, what kind of castle can't defend itself? So I put a weaker version on the regular castle and a stronger version for improvment.
b. two defence barricades -- basically walls to be built up to create a fortress, built to slow an enemy charge, used the model of a half built defense tower but put a full stone texture on it. The level up on it gives the walls a chance to defend themselves with both types of projectiles like the castle level improvement but only weaker.
c. trebuchet -- a large catapult, slow firing, long range with good damage, built by technicians, unable to move. Defensive tower model utilizing the airship projectile. I actually did a quick model of this for fun, but I did it in blender before I realized the converter was only to xml :S .. nonetheless, it is still quite rough looking and needs some work (lots!) before it will be finished. The scale is about two characters in height (4 when in action!).
[url=http://imageshack.us][img]http://img503.imageshack.us/img503/2189/trebuchetpa27ec.gif[/img][/url]
another idea I hopefully will work out.. is some type of siege worker .. high armored worker for building nearby the enemy, like an army corps of engineers :)
ok, but all this has got me to wondering some things. So, on to some questions! I appologize if these have already been covered somewhere ..
0. is there some documentation I haven't found yet that explains what all the xml values do, a guidebook of sorts? (which would answer most of my questions below!) Trial and error just takes such a long time! If not, I wonder if anyone else would be interested in creating a wiki for this type of stuff?
1. is there some way to award loot (gold?) for each unit destroyed? It bums me out that I can be left with a building, but no way to make units after the last worker has been slaughtered. :)
2. is there any way to allow an object to project two items at once? It would be nice to be able to upgrade the castle siege further to allow for multiple attacks, as if there are multiple archers inside.
3. is there a setting for moving the starting position of the projectile? It looks a bit weird the projectiles coming from the middle of the castle.
4. Is there a reason for the function on the defensive tower for being able to turn off the attack? I copied it into the siege castle, but I don't really understand its tactical purpose.
5. is there any way to use a unit to perform land transformations? this is leading into a desire to have the workers dig moats, something that unlike the fortifications, the enemy wouldn't attack.