graphics are divided in two files, the shape is defined by the model, the texture is defined by .TGA files, wich can be edited by any image editor such as photoshop, gimp, 20/20s.
models can be made or edited with 3d modelers, programs such as blender, wings3d, milkshape, 3dsmax...
so a unit is basically made of .g3d files(shape and animation), .tga files(texture) and .xml files(the code), you just need to edit one type of file depending of the modification you want to make, or everything for total modification.