Author Topic: Laggy when compiled in Debug mode  (Read 1897 times)

kriztofa

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Laggy when compiled in Debug mode
« on: 4 April 2006, 09:27:21 »
I have noticed that when running glest after compiling in Debug mode it runs for about a minute ok, but then after that the frame rate drops to 0 for 30 sec or so and then from there it is just framey.

Anyone have any idea on what causes this?

Kriztofa
« Last Edit: 1 January 1970, 00:00:00 by kriztofa »

martiño

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« Reply #1 on: 5 April 2006, 22:31:19 »
The game is very slow in Debug mode, specially with a lot of particles on it and an old computer. Try using auto inline and disabling assertions.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

AF

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« Reply #2 on: 7 April 2006, 14:23:34 »
Debug mdoe involves tracking of program execution and debugger support among other thigns which is obviously going to icnrease the esources needed
« Last Edit: 1 January 1970, 00:00:00 by AF »