The error message:
C++ ./build/i686-pc-linux-gnu/optimize/glest_game/world/time_flow.o
C++ ./build/i686-pc-linux-gnu/optimize/glest_game/world/unit_updater.o
C++ ./build/i686-pc-linux-gnu/optimize/glest_game/world/water_effects.o
C++ ./build/i686-pc-linux-gnu/optimize/glest_game/world/world.o
LinkApplication glest
LinkApplication glest_map_editor
/usr/lib/gcc/i686-pc-linux-gnu/4.1.0/../../../crt1.o: In function `_start':
init.c:(.text+0x18): undefined reference to `main'
collect2: ld 返回 1
i686-pc-linux-gnu-g++ -o glest_map_editor ./build/i686-pc-linux-gnu/optimize/shared_lib/sources/libglestlib.a -Wl,-O1 -lSDL -lpthread -lGL -lm -lGLU -lGL -lm -lxerces-c -lpthread -L/usr/lib -lvorbis -lm -lvorbisfile -L/usr/lib -logg -lopenal -pthread -Wl,-O1 -L/usr/X11R6/lib -lwx_gtk2_gl-2.6 -lwx_gtk2_xrc-2.6 -lwx_gtk2_html-2.6 -lwx_gtk2_adv-2.6 -lwx_gtk2_core-2.6 -lwx_base_xml-2.6 -lwx_base_net-2.6 -lwx_base-2.6
...failed LinkApplication glest_map_editor ...
...failed updating 1 target(s)...
...updated 116 target(s)...
!!! ERROR: games-strategy/glest-2.0.0 failed.
Call stack:
ebuild.sh, line 1533: Called dyn_compile
ebuild.sh, line 930: Called src_compile
glest-2.0.0.ebuild, line 67: Called die
!!! jam failed
!!! If you need support, post the topmost build error, and the call stack if relevant.
What's wrong?Can anybody help me ?