Author Topic: Source for the tool editor?  (Read 2230 times)

drulz

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Source for the tool editor?
« on: 2 June 2006, 03:05:14 »
did you(author of the glest engine) guys have any chance released the code for the terrain editor? i want to learn how u implement the terrain, details like;
a) what terrain algorithm was use including the texturing
b) how the terrain is splitted into Cells
c) how is the texture applied to the cells
d) Is there LOD used?

thanks
« Last Edit: 1 January 1970, 00:00:00 by drulz »

VIN100

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« Reply #1 on: 10 June 2006, 21:17:38 »
I think they are in the CVS : http://glest.cvs.sourceforge.net/glest/ ... ap_editor/

But you should in fact check the files about the terrain loading in the glest source files (the sources of the game), to know more about the map format and the way it is morphed into a 3d terrain...
« Last Edit: 1 January 1970, 00:00:00 by VIN100 »

josepzin

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« Reply #2 on: 13 June 2006, 11:09:33 »
Martinho has explain about this in same place of the board... i think...
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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martiño

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Re: Source for the tool editor?
« Reply #3 on: 13 June 2006, 22:01:08 »
Quote from: "drulz"
did you(author of the glest engine) guys have any chance released the code for the terrain editor? i want to learn how u implement the terrain, details like;
a) what terrain algorithm was use including the texturing
b) how the terrain is splitted into Cells
c) how is the texture applied to the cells
d) Is there LOD used?

thanks


Tere is no such thing as a terrain editor, there is just a very basic map editor, that allows you to edit the heightmap in a very simple way.

The texture is applied using textute splatting.

There is no LODs, only mipmapping.
« Last Edit: 1 January 1970, 00:00:00 by martiño »