Author Topic: Free models for Glest - Free Public Use  (Read 27458 times)

Taran

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Free models for Glest - Free Public Use
« on: 4 June 2006, 14:06:59 »
I wona post my Tank and TankGarage models for Tech's.

Tank ned more work, i post later final model.

For contankt me send E-Mail taran@ko.if.ua

Code: [Select]
[img]http://img507.imageshack.us/img507/2476/garage18kf.jpg[/img]
[img]http://img507.imageshack.us/img507/6656/garage21yw.jpg[/img]
[img]http://img507.imageshack.us/img507/2904/garageunderconstruckt9xs.jpg[/img]
[img]http://img513.imageshack.us/img513/2069/tankfinal8xr.jpg[/img]

[url=http://www.savefile.com/files/6873794]http://www.savefile.com/files/6873794[/url]
« Last Edit: 9 April 2016, 00:29:15 by filux »

toph

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« Reply #1 on: 4 June 2006, 18:20:31 »
Great models!

How high is the poly countand texture size?
Whats best on them is that you have perfectly done them in the "glest-style"

Improvements?

the three barrels on the garage need more ripples, if its possible, they look to clean.

the wood at the tank needs to be parted, so that it looks like pieces of wood and not like one big wood-plate...

But, to say it again, incredible work *thumbsup*

Edit: Are they also animated?
« Last Edit: 1 January 1970, 00:00:00 by toph »

Enigma

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« Reply #2 on: 4 June 2006, 19:31:36 »
ooooo, love it ^^

if they're animated, i'm gonna try to put them in the game already
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Taran

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« Reply #3 on: 4 June 2006, 19:54:17 »
Download it and see animation and textures sizes and PoluCount.
Code: [Select]
[size=29px][url=http://www.savefile.com/files/6873794]http://www.savefile.com/files/6873794[/url][/size]
« Last Edit: 9 April 2016, 00:27:30 by filux »

toph

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« Reply #4 on: 4 June 2006, 21:19:58 »
tankgarage: 730tris, 256
tank: 520tris, 256

but now i know, why your tankgarage looks so glest-like...cause you used a original glest-texture for it...
« Last Edit: 1 January 1970, 00:00:00 by toph »

toph

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« Reply #5 on: 4 June 2006, 22:11:01 »
Well spended some time on your texture...(many free space btw...)
Code: [Select]
[img]http://t0ph.t0.funpic.de/data/media/6/texture_Map_1.jpg[/img]
Pic:

Code: [Select]
[img]http://t0ph.t0.funpic.de/data/media/6/pic.jpg[/img]
« Last Edit: 9 April 2016, 00:27:51 by filux »

@kukac@

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topic
« Reply #6 on: 5 June 2006, 06:27:27 »
hmm, both of you can do something... nice.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

@kukac@

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topic
« Reply #7 on: 5 June 2006, 07:35:43 »
well, i think you still need to work on it, because the game cannot open it. (and watch for the balance). anyway, gratzorz for the tank Taran!
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

tucho

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« Reply #8 on: 5 June 2006, 08:54:01 »
hey very nice work, Taran, I like it  :D

will you make the xmls for this unit too?
« Last Edit: 1 January 1970, 00:00:00 by tucho »

Taran

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« Reply #9 on: 5 June 2006, 09:40:42 »
Tank Mod :P !!!

New Cameos(Images) for Tank and Tank Garege.

New Sounds for Tank

New Textyre for Tank.

1,6 Meg's

Code: [Select]
[size=29px][url=http://www.savefile.com/files/2895076]http://www.savefile.com/files/2895076[/url][/size]
UnRaR to ...\Glest_2.0.0\techs\magitech\factions\tech\units

Im be very hepy if The tank added to next offisial GLEST relise!!!
« Last Edit: 9 April 2016, 00:28:11 by filux »

Enigma

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« Reply #10 on: 5 June 2006, 09:50:34 »
Quote from: "tucho"
hey very nice work, Taran, I like it  :lol:

edit: ooh, the file's got .xmls ^^
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Taran

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« Reply #11 on: 5 June 2006, 12:34:10 »
The mod include:

Models: G3d and TGA
Sounds: Some wav
Icons: Bmp
Code: XML

The mode redi to play, but hewe some bugs. But cant be fixed.
« Last Edit: 1 January 1970, 00:00:00 by Taran »

Taran

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« Reply #12 on: 5 June 2006, 12:47:26 »
I working for HeliCoptep Now. Bilds In aerodrome.

Including models for Heli, aerodrome, misles. And hea Code.
« Last Edit: 1 January 1970, 00:00:00 by Taran »

Enigma

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« Reply #13 on: 5 June 2006, 14:23:57 »
hey Taran, could you make a small insect-/dragon like thing? Should be nice to have a swarm of "dragonflies" attacking the enemy  :)
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Taran

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« Reply #14 on: 5 June 2006, 17:27:27 »
Code: [Select]
[img]http://img354.imageshack.us/img354/8563/heli8tm.jpg[/img]
I model Heli but he not heve rider. i ned sourse for balon(zepelin) model.

I bad model organic units but if you have picture i can made.

Im Use a 3Ds MAX 6 and plugin for Max 7.

But i have Blender with scripts for him.

For Textures drowing I'm use Photoshop 7 :wicked: .
« Last Edit: 9 April 2016, 00:28:39 by filux »

toph

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« Reply #15 on: 5 June 2006, 18:02:43 »
Well i also use 3ds max 7, but only student version, so i try to make more models in wings and blender and with gimp to be "platform independent"
« Last Edit: 1 January 1970, 00:00:00 by toph »

Taran

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« Reply #16 on: 5 June 2006, 18:50:59 »
I have full version of 3Ds Max and Photoshop bun not newer version.

For independense format exist TGA and 3ds.

How about ideas for new Units and Bildings for Tech and Magic.

A wona make Alianse side = Some Tech + Some Magic
« Last Edit: 1 January 1970, 00:00:00 by Taran »

Enigma

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« Reply #17 on: 6 June 2006, 07:05:46 »
Quote from: "Taran"
I have full version of 3Ds Max and Photoshop bun not newer version.

For independense format exist TGA and 3ds.

How about ideas for new Units and Bildings for Tech and Magic.

A wona make Alianse side = Some Tech + Some Magic


i was thinking of a "diplomat", able to recruit some units of the enemy... is almost the same as you are thinking ^^
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Enigma

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« Reply #18 on: 6 June 2006, 07:07:27 »
oh btw,
Quote
Im Use a 3Ds MAX 6 and plugin for Max 7.
where did you find that plugin? i got a friend who's been drawing models for me but he can't export it to .g3d ^^
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

tucho

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« Reply #19 on: 6 June 2006, 07:51:47 »
in the downloads section of the glest web site you can find it.
Code: [Select]
[url=https://sourceforge.net/project/showfiles.php?group_id=127297&package_id=141551]here[/url] you can find the last version of the Glest tools (the export plugin included)
« Last Edit: 9 April 2016, 00:26:49 by filux »

Enigma

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« Reply #20 on: 6 June 2006, 09:39:56 »
Quote from: tucho
in the downloads section of the glest web site you can find it.
Code: [Select]
[url=https://sourceforge.net/project/showfiles.php?group_id=127297&package_id=141551]here[/url] you can find the last version of the Glest tools (the export plugin included)
and to think i had those tools already... so I had the plugin, but i didn't realize  :oops:

ah well, let's just not talk about it  :O
« Last Edit: 9 April 2016, 00:27:09 by filux »

Taran

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« Reply #21 on: 7 June 2006, 12:43:24 »
Now I worc on Castle upgredes level 2 and 3 - biger level - biger HP and resorse stored. Level 3 - max HP and MAX resorses, and addintinal Defense tover
« Last Edit: 1 January 1970, 00:00:00 by Taran »

toph

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« Reply #22 on: 11 June 2006, 20:30:30 »
hey taran, went to http://glest.eurion.net , the new glest-modder base ...
« Last Edit: 1 January 1970, 00:00:00 by toph »

codered175

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« Reply #23 on: 13 June 2006, 02:15:41 »
I am a noob to this. In fact, I just downloaded it today. Anyways, I downloaded the tank and I can't freaking install the thing without causing an error! Little help please?

Edit: I fixed one problem, and started another. Here's what the error log says.

ERROR(S)
Error loading Faction types: techs/magitech
Error loading units: techs/magitech/factions/tech
Error loading UnitType: techs/magitech/factions/tech/units/tank garage/tank garage.xml
Error parsing XML, file: ,line:0; An exception occured! Type:Runtime Exception, Message:The primary document entity could not be opened. Id=C:\Program Files\Glest_2.0.0/techs/magitech/factions/tech/units/tank garage/tank garage.xml
« Last Edit: 1 January 1970, 00:00:00 by codered175 »

Enigma

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« Reply #24 on: 14 June 2006, 10:30:11 »
the primary file that's needed in the tank_garage folder doesn't exist...

it's trying till you get it right, keep on looking at other unit's xml files and change till it works. Once you make it work, you'll try other stuff ^^
« Last Edit: 1 January 1970, 00:00:00 by Enigma »