Author Topic: kamikaze?  (Read 3558 times)

Enigma

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kamikaze?
« on: 6 June 2006, 09:51:10 »
Hi!

An idea I had after raiding AI with firebreathing cattle (thanks for the idea, whoever it was  ;) ), I thought this could be inserted in the game in a less unorthodox way... Let workers/initiates build some kind of gathering hall in which they can research "kamikaze attack"... With that upgrade, you can promote cows/pigs/mages/workers/... to kamikaze units with dynamite around their waist! (maybe let technodrome research "chemistry" first as well)

Problem is, how can I "self-destruct" the units after they go off? The detonation itself shouldn't be too hard, set the max distance to 1, with a big splash, and there you are.

edit... hmm, I could just make the time between two attacks pretty long so the unit will be killed anyway...
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Hallo

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« Reply #1 on: 6 June 2006, 18:14:05 »
Quote
Problem is, how can I "self-destruct" the units after they go off?


If you have a splash damage, there is a value called "damage-all value = true" which should make the splash affect your kamikaze, i think. It can be found in the "skill" section of the xml file, there must be an under-section called "splash".
  Yesterday I lost 3 archmages, cause they fired at a swordman attacking them and they got hit by their own splash.
Should work with kamikaze as well, i think, if the blow is strong enough.
« Last Edit: 1 January 1970, 00:00:00 by Hallo »

Enigma

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« Reply #2 on: 6 June 2006, 18:19:22 »
aha, thanks, i'll check it out :)
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Enigma

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-
« Reply #3 on: 8 June 2006, 20:15:52 »
kamikaze pigs proved to be succesfull - in other words: soon there will be slow but extremely powerful units willing to sacrifice themselves after you've built a "religious center" and researched "fundamentalism" ^^ lol

« Last Edit: 27 September 2016, 19:08:31 by filux »

tucho

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« Reply #4 on: 8 June 2006, 20:28:50 »
Quote
after you've built a "religious center" and researched "fundamentalism" ^^ lol


XDDDDDDDDDDD this mod looks will be very fun
« Last Edit: 1 January 1970, 00:00:00 by tucho »

HomerJ

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kamikaze
« Reply #5 on: 8 June 2006, 20:52:53 »
Don't forget to let the explosion hit air units also...
« Last Edit: 1 January 1970, 00:00:00 by HomerJ »

josepzin

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« Reply #6 on: 13 June 2006, 10:05:53 »
JAJAJAJAJAJ!!!  :D  :D  :shock:  :lol:  :O
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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Enigma

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« Reply #7 on: 14 June 2006, 10:31:24 »
lol josepzin... having fun? :p
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

 

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