I just finished a game using tech against three AIs with magic just to confirm my suspecion.
With the tech faction, you seem to be able to harvest resources faster. Do the peasants work faster perhaps? That gives one a huge advantage in the game.
And then the technitians can harvest gold even faster than a regular peasant.
Knights seem rather overpowered. They can easily slaughter anything that comes their way, move quickly, and don't cost that much. Doesn't a war mage cost more than a knight does? And they die in one hit, while a knight has a fair amount of hit points. Mages seem to have more upgrades that cost more in resources and time.
Has anyone ever beaten tech using magic?
Tech against tech:
Blimps have 1500 hit points. An archer is lucky to score even 100 points of damage on one. It can kill an archer very quickly, so its unlikely an archer would ever have time to fire off 15 shots. Of course you could have 15 archers running around targeting one blimp after another, but that is unlikely. And no other unit on the tech side can hit a blimp... well, technitians have air ballistas. Didn't test those out. Just had my units shooting each other to see what was what.
I believe dragons die much easier to the archer's arrow.
Just a thought really. I'll guess I can just play around with everyone's stats and try to find a way to balance it.
Whats the most work any player of the game has ever done altering things? Adding in new units, changing stats, making their own maps, etc? Anything around worth checking out?