It has been a long time, and I have forgotten about Glest. I then picked it up, and began fixing the Science faction, and then I checked the site.
Another update? Gah. It takes far too long for me to download Glest again...and all the works I did in one verison gets lost. Arrgh. Oh well.
So, I decide to just post my creation and how I did them. Post here if you want to know.
I can only code in XML, I cannot actually make any models. So some of the inventions may look contrivited...So I'll post the XML code here so that you may enjoy with it.
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1. Mine.
Not the mine where you find goal. The mine that you lay down and let explode.
Can be built by Workers and Techincans.
What you do is that after you built it, you press a button called "Explode". It is a spell that has 0 MP and some range. You click on where you want it to explode. Since the Mine is an immobile object, and the spell has splash damage (which will hit the Mine as well)...the Mine will die in the ensuring explosion. Useful for defensive manuveres, or prehaps blowing up an enemy's castle.
The Mine looks like an Energy Source from the Magic Faction.
I'll find some way to upload the Mine.zip and the Explosives.zip. Explosives is the new technolgy you need to research before you build Mines. It also helps out Catapults as well.
Once you upload the two items into your directory, edit the Worker.xml or Techincan.xml to allow them to build the Mine.
This idea came out of a previous idea to have Scientists build "converted" Initiantes. These Initiates would go into an area, and cast a spell that will kill themselves for the sake of science, destroying everything else as well. That is a good idea, and the idea of self-destruction was carried over to the Mine. The "Converted Initiates" idea was dumped in the end, in favor of the Mine, which seems more realistic. Both seem cool however.