Author Topic: What will be in 2.1.0? (if will be ever?)  (Read 5225 times)

@kukac@

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What will be in 2.1.0? (if will be ever?)
« on: 21 June 2006, 10:11:21 »
I just wanted to ask that what will be in the new version?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Speedator

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« Reply #1 on: 21 June 2006, 11:45:50 »
I think there isn't a version planed yet, isn't it?
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

@kukac@

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« Reply #2 on: 21 June 2006, 19:10:46 »
who knows? im not, and thats why are im asking for it.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

RockCityKnight

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« Reply #3 on: 10 July 2006, 10:20:52 »
they have been many how starting to make glest 2.1.0....im one of them..i have 2 more teches dead people and palladins
it will be relasead att a website in 2 months
« Last Edit: 1 January 1970, 00:00:00 by RockCityKnight »

@kukac@

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« Reply #4 on: 10 July 2006, 13:16:49 »
Quote from: "RockCityKnight"
they have been many how starting to make glest 2.1.0....im one of them..i have 2 more teches dead people and palladins
it will be relasead att a website in 2 months


plz explain me this, because i might misunderstood it....

what do you mean by the first sentence? they dont know that what should they do? maybe....

at the second sentence, you mean that you are a devloper of the Glest?

3rd: you mean that you made 2 new faction,  the "dead people (undead?)" and the "palladins (paladins?)" the first sounds interesting, but i dont understand the 2nd really. need an explanation for this...

ok i will take a look at it, if you ever post the address of that website, where you want to put it on....
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

deavidsedice

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« Reply #5 on: 10 July 2006, 15:58:55 »
Quote from: "@kukac@"
3rd: you mean that you made 2 new faction,  the "dead people (undead?)" and the "palladins (paladins?)" the first sounds interesting, but i dont understand the 2nd really. need an explanation for this...


I started to create a new "undead" faction two days ago, but its very basic, and I'm not spending time in sounds, textures and models. (I'm reusing the models created for magic & tech, and modifyng rapidly the textures...)

If you (or someone else) is making more factions, I want to help. ;)
« Last Edit: 1 January 1970, 00:00:00 by deavidsedice »

Speedator

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« Reply #6 on: 10 July 2006, 17:26:41 »
Hm :(

Thought we can hope for a real new faction with real new models. Think about it!
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

@kukac@

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« Reply #7 on: 10 July 2006, 19:24:46 »
making a new techtree would be easier, because if you make the undead in a different techtree, you dont need to worry about that balance (only if you make more) so, if the devs put this into the full game (i think not, they even didnt put the save game feature in), then they can keep their original trees.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

deavidsedice

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« Reply #8 on: 10 July 2006, 19:50:52 »
Quote from: @kukac@
making a new techtree would be easier, because if you make the undead in a different techtree, you dont need to worry about that balance (only if you make more) so, if the devs put this into the full game (i think not, they even didnt put the save game feature in), then they can keep their original trees.

Yes, this is true. I was only testing the game posibilities.
;)
« Last Edit: 19 June 2016, 06:35:19 by filux »