Author Topic: glx, sound and window::setStyle problem while lauching glest  (Read 4476 times)

epsy

  • Guest
Hi,

I installed glest with the loki installer in my persnal folder;
When I launch glest, I get in the console
Code: [Select]
void Shared::Platform::Window::setStyle(Shared::Platform::WindowStyle) not implemented.glest ignore it and display it logo and site then display in the console:
Code: [Select]
Restarting audio source because of buffer underrun.then the window disappear and give a last error:
Code: [Select]
glest.bin: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion `a != ((void *)0)' failed.
./glest: line 124: 10344 Abandon                 ./${GAME_BINARY} ${CMD_ARGS} "$@"


I'm running debian etch(and a nvidia card)
(nvidia drivers version: 87.62; OpenGL version: 1.4)

(sorry for my bad english :-[ )
« Last Edit: 1 January 1970, 00:00:00 by epsy »

epsy

  • Guest
(No subject)
« Reply #1 on: 13 July 2006, 17:03:52 »
hey! Is there anyone who can help here??? :o
« Last Edit: 1 January 1970, 00:00:00 by epsy »

wayward

  • Guest
(No subject)
« Reply #2 on: 14 December 2006, 19:50:50 »
It has audio stutters on mine.
Jeeez, your message is from JULY??? Hello!! Anybody home? i Ric
« Last Edit: 1 January 1970, 00:00:00 by wayward »

epsy

  • Guest
(No subject)
« Reply #3 on: 14 December 2006, 20:02:26 »
heh i did even laughed when seeing the topic notification mail  :O
« Last Edit: 1 January 1970, 00:00:00 by epsy »

wayward

  • Guest
(No subject)
« Reply #4 on: 14 December 2006, 22:04:34 »
Did you get it resolved?? The website sez it needs directX for audio, which Linux doesn't have that  I know of. They suggest turning off ALSA, maybe it needs OSS? OSS is supposed to be depreciated.  Nice game though... really nice graphics. Ric
« Last Edit: 1 January 1970, 00:00:00 by wayward »

epsy

  • Guest
(No subject)
« Reply #5 on: 15 December 2006, 16:18:55 »
looks now ok


probably with upgrade to 2.0 and to mesa-cvs
« Last Edit: 1 January 1970, 00:00:00 by epsy »

 

anything