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glx, sound and window::setStyle problem while lauching glest

Started by epsy, 23 June 2006, 15:53:11

epsy

Hi,

I installed glest with the loki installer in my persnal folder;
When I launch glest, I get in the console
void Shared::Platform::Window::setStyle(Shared::Platform::WindowStyle) not implemented.glest ignore it and display it logo and site then display in the console:Restarting audio source because of buffer underrun.then the window disappear and give a last error:glest.bin: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion `a != ((void *)0)' failed.
./glest: line 124: 10344 Abandon                 ./${GAME_BINARY} ${CMD_ARGS} "$@"


I'm running debian etch(and a nvidia card)
(nvidia drivers version: 87.62; OpenGL version: 1.4)

(sorry for my bad english :-[ )

epsy

#1
hey! Is there anyone who can help here??? :o

wayward

#2
It has audio stutters on mine.
Jeeez, your message is from JULY??? Hello!! Anybody home? i Ric

epsy

#3
heh i did even laughed when seeing the topic notification mail  :O

wayward

#4
Did you get it resolved?? The website sez it needs directX for audio, which Linux doesn't have that  I know of. They suggest turning off ALSA, maybe it needs OSS? OSS is supposed to be depreciated.  Nice game though... really nice graphics. Ric

epsy

#5
looks now ok


probably with upgrade to 2.0 and to mesa-cvs