I was in the middle of developing a mod based on the 'Sacrifice' game when I noticed that the AI has no idea of what to do without standard resources (gold,wood,stone) and no building construction techniques. The mod was being developed to use only energy as a consumable resource and EP for just about every action. Is there an xml file that I'm missing some config on, or is the AI not suitable for this type of mod?
From my understanding, the basic AI logic that is missing is the 'I'm overpowered and losing' scenerio where if being attacked, troop deployment is the main priority as opposed to construction/building. This is the same type priority that an AI faces when it runs out of local resources and cannot continue to build.
Thanks for your response in advance.