ok, it looks like I will be the one with the strategy hints (at the cost of promoting to play some contributing maps).
Lazlo, here's what happens.
In this game project, there is no starter campaign, which gives room for focusing on gameplay. Now you already know it's going to be a 'blitz'.
So to get to the point, here is what you do for Magic faction(according to the old version)
1. You do your harvesting as usual with wood, gold, and stone.
2. You get enough worker units not just for resources but construction as well. You remember to time budget the work shifts for the initiates.
3. You aim for finishing the magic library
4. You continue to harvest as much as you can for the 'Ancient Summoning' ability
5. You finally got it. Time to recruit the 'MAGIC ARMOR' not the daemons with the use of your summoner.
6. You start to invest less in the magic armors and save more money for the final building. Now is the time to give your armors defense training with the regular use of work shift and recruit more initiates (activately).
7. You invest in building up to the tower, save more harvests and wait a bit. You still have to buy 'dragon summon' and meet the summon costs for dragon. You go into less spending with initiates and armors.
8. You finally got the dragon summons and prepare to wait more for the dragon unit to arrive.
9. You got the dragon, time to invest in harvesting for more dragons for a better defense.
10. You decided that it's time to scout (actually, sabotage the enemy's resources). So, you sent your 1st dragon to look about for the enemy base. Your enemy faction will now
trip once you find it, it's time to escape. Let your first dragon to camp in safe distances from the base and near a neighboring mine crop (of gold).
11. You find that the enemy has ran out of mine crops and will now explore for more. If your calculations are correct, the enemy will sent scouts. You hide from the enemy scouts and later attack the enemy miners when they are present in your dragon's area. The enemy will trip again and sent in ranging units, and that means FLY away till they are gone.
12. You have been summoning a plenty of dragons while your enemy struggles with resource exploration. Now you wanted to make your dragon scout area a more secure place. You sent your other dragons to the area and start to defend it valiantly against all enemy invaders (especially the rangers and workers). You wanted to make your raid and assembled all your armors to march to the out skirts of the enemy base. MORE time passes by while your armors dog paddle across the land.
13. You said FINALLY when all combat units are in position. You decided to wait for the enemy AI to sent out the remaining troops for its last stand (that part gets epic). You march your armors snuffing any resistance around the base. You decided to bring in the dragons to break down those annoying towers one by one. From there, you achieve victory, taking some screenshots of the last stand and a downfall of a tired outpost. You enjoyed a splendid one punch win.
*Disclaimer: don't (always) rely on this with the Glest 2.0 version, this is to gave you a fighting chance. I hope that there is a Glest version without the Tech (horseman and air units) and Magic (golem, raptor, anti air tower, and demon giant) added characters still out there for free download.
*as for the Tech faction, it's almost the same except for using the Workers, Knights, Technicans, and Battle Machines. Gaining a scout area is NOT likely to happen with the techs. Refer to the version 1.3 (I think).
*I hope these general hints help you enjoy this game.
*Please try the 'Skyface Flats' and 'Water world settlement' maps in the Glest download contribution section. You will enjoy them in time.