Author Topic: tech stronger than magic?  (Read 62932 times)

-Archmage-

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Re: tech stronger than magic?
« Reply #150 on: 15 February 2010, 21:12:00 »
Magic has a power advantage where Tech has a number advantage.
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modman

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Re: tech stronger than magic?
« Reply #151 on: 16 February 2010, 01:28:24 »
The advantage Magic has in the beginning from rushing and Battlemage buildup decrease exponentially after Magic's first wave.

In other words, the advantage is in the beginning.

Scenariole

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Re: tech stronger than magic?
« Reply #152 on: 16 February 2010, 21:19:54 »
I like magic because of the behemoth which is underrated...

modman

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Re: tech stronger than magic?
« Reply #153 on: 16 February 2010, 23:22:59 »
It's rated accurately.  By the time you get Behemoths, they are useless, because the enemy will have units with splash.  Being a size two unit, the Behemoth is particularly prone to splash attacks.  Behemoths are also not quick or cheap to make.

Most of the time for me, the Behemoth is dead by the time it gets to the enemy.   But the Behemoth is devastating once it gets to a base.

Scenariole

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Re: tech stronger than magic?
« Reply #154 on: 17 February 2010, 21:19:13 »
behemoth should have no "wicker" and just be set to about 5000 hp. It would be worthwile making it

ultifd

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Re: tech stronger than magic?
« Reply #155 on: 21 February 2010, 04:59:19 »
Well... this discussion is kinda just pointless...  :-\ A good "debate" though.  :)

Magic vs. Magic. More like Battlemages vs. Battlemages with the help of some Dragons.  ::)
Sorry for OT, but again... it's pointless...
OR at least create another thread because... well I give up.  :P

Omega

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Re: tech stronger than magic?
« Reply #156 on: 22 February 2010, 16:37:03 »
Magic and Tech are balanced. The AI is not. Nuf said.
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modman

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Re: tech stronger than magic?
« Reply #157 on: 22 February 2010, 22:30:41 »
Magic and Tech are balanced. The AI is not. Nuf said.

Apparently not, since this topic has been stickied for a while, considering this topic was started, oh, about three and a half years ago.  But I agree completely.  I anticipate the day we get to work with lua AIs!

Pigy

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Re: tech stronger than magic?
« Reply #158 on: 24 February 2010, 21:42:48 »
I think magic and tech are the same

Omega

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Re: tech stronger than magic?
« Reply #159 on: 25 February 2010, 16:18:02 »
Well said piggy (that's as awkward to say as little helper).

If the AI used magic correctly, I'm certain there'd be no troubles with balance. It would be nice if every faction could get an AI script to control it (great for wayward factions) and ones without an AI script could use a default AI. AI could also use more difficulty, levels, such as a scale of 1-10, which would do well with Lau, which could use those as variables.

I do believe daniel and the GAE team had some talk about the AI, but I'm not sure when they will (if ever) try to impliment the like. At least version 0.3.
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-Archmage-

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Re: tech stronger than magic?
« Reply #160 on: 25 February 2010, 16:32:35 »
Why Lua Lua Lua, how about an ini file that you put in your faciton folder, it would be called ai.ini, there's no need for Lua at all!
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Omega

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Re: tech stronger than magic?
« Reply #161 on: 25 February 2010, 18:42:30 »
Dude, changing the settings like how much of each resource they produce in an ini might be decent, but it's no match to using lua. There's a big difference between building on 1 of certain building and getting an advanced ai that always works. I do remember a lot of unfunctional AIs...

Besides, it doesn't HAVE to be lua! It can be Javascript (saw that before), ruby (that too), or even a custom language (not uncommon).
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-Archmage-

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Re: tech stronger than magic?
« Reply #162 on: 25 February 2010, 19:04:32 »
How about regular text?
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John.d.h

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Re: tech stronger than magic?
« Reply #163 on: 25 February 2010, 20:04:55 »
I think it would be easiest to use Lua because Glest already knows how to interpret it and turn it into events and unit commands.  However, I've forgotten nearly everything I ever learned about programming, so my opinion might not be all that reliable.

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Re: tech stronger than magic?
« Reply #164 on: 26 February 2010, 00:57:04 »
...how about an ini file that you put in your faciton folder, it would be called ai.ini, there's no need for Lua at all!

Interesting, could you explain how this would be superior to actual logic supported by Lua?  Sure, if you want a tough AI, you could make it cheat x10!  But would it be necessarily more fun to play against?  I think a smarter AI is most fun, because it would emulate a human better; maybe even pass a Glest Turing Test.

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Re: tech stronger than magic?
« Reply #165 on: 26 February 2010, 01:55:12 »
I don't know, I was thinking of a bunch of simple parameters that you set along with some extra code for strategies and tricks that AI could try to use...
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John.d.h

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Re: tech stronger than magic?
« Reply #166 on: 26 February 2010, 02:39:31 »
I don't know, I was thinking of a bunch of simple parameters that you set along with some extra code for strategies and tricks that AI could try to use...
That sounds like it would require a lot more alteration to the engine, because it would need to know what all these parameters, strategies, and tricks are, whereas Glest already knows how to read Lua.

Interesting, could you explain how this would be superior to actual logic supported by Lua?  Sure, if you want a tough AI, you could make it cheat x10!  But would it be necessarily more fun to play against?  I think a smarter AI is most fun, because it would emulate a human better; maybe even pass a Glest Turing Test.
Agreed.  It's the difference between playing against someone who's good because they're actually a good player, and playing against someone who's "good" because they cheat.

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Re: tech stronger than magic?
« Reply #167 on: 26 February 2010, 12:31:11 »
Well, it will open possibilities for modders, but it will add another layer of difficulty if everyone has to script their own AI, I say to just enhance the one we already have!
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titi

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Re: tech stronger than magic?
« Reply #168 on: 26 February 2010, 12:41:16 »
Please stop offtopic discussions here!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: tech stronger than magic?
« Reply #169 on: 26 February 2010, 18:24:03 »
Titi, this is not Off-Topic at all, this relates very well, were talking about future solutions to the problem this topic is about, ok it relates, it's stupid to make all these individual topics for things that relate together!
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ElimiNator

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Re: tech stronger than magic?
« Reply #170 on: 3 March 2010, 16:42:06 »
Is it just me or are magic CPUs relay terrible?
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ultifd

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Re: tech stronger than magic?
« Reply #171 on: 3 March 2010, 23:34:49 »
Is it just me or are magic CPUs relay terrible?
Sometimes, yes. Sometimes, no... ::)  :P

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Re: tech stronger than magic?
« Reply #172 on: 4 March 2010, 02:37:03 »
Sometimes, no... ::)  :P
YOU MEAN THEY DO STUFF ON YOUR COMPUTER OTHER THEN MAKING INTATES!?
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Omega

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Re: tech stronger than magic?
« Reply #173 on: 4 March 2010, 15:56:09 »
Hell, yeah! The CPU sucks because it was made generically for tech, not for multiple factions, but it should work better than that. Some computers seem to have serious trouble, which is why GAE needs a total rewrite (perhaps in Lau).
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ultifd

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Re: tech stronger than magic?
« Reply #174 on: 4 March 2010, 23:34:02 »
Sometimes, no... ::)  :P
YOU MEAN THEY DO STUFF ON YOUR COMPUTER OTHER THEN MAKING INTATES!?
Yes...sometimes they are awesome...or ok at least...
other times...well...  ::)
 :P

 

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