Author Topic: a bunch of micro bothers you might wunna see(yeah you do)  (Read 3110 times)

borisbovkun

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a bunch of micro bothers you might wunna see(yeah you do)
« on: 3 September 2006, 21:12:35 »
I'm personally interesting in computer gaming, and im a little detail kind of guy, so here are some things you may find interesting.

1. I selected orthinopter, and scrolled over it's attack. Fire arrow,blah blah blah. Then i hit 3(which was my airship hotkey) and it still showed fire arrow, altough i was technically scrolled over the missile now.

2. Not sure if this is a bug/glitch as much as an AI flaw. I had a bunch of swordsmen attacking my enemys very clumped city, and their catapult was shooting my men. It makes sense in a way, but they did much more damage to their own wooden buildings then to my plate-armored swordsmen.

3. You tell a technician to heal somebody. If that somebody moves a bitty bit the technicians just stop in there place.

4. Your worker has 15 wood in him, and you tell him to go mine gold. His programming wont let him mix resources, so he goes to deliver the wood. The problem is, when he delivers the wood, its graphically displayed as gold.

5. Iniates carrying a resource, up being ordered to go battlemage, cannot return the resource when they are a battlemage, even though it says in the description Load: __ _____.

If im being too picky to someones opionon, just consider your not picky enough :P
« Last Edit: 1 January 1970, 00:00:00 by borisbovkun »

HomerJ

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« Reply #1 on: 4 September 2006, 10:46:32 »
Yap... those are the little things that makes glest a real classic!
What would computer games be without little glitches or twist or AI confusion... ^______^

Greetz
HomerJ
« Last Edit: 1 January 1970, 00:00:00 by HomerJ »

martiño

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« Reply #2 on: 15 September 2006, 20:31:22 »
Yes, we know about all this stuff, we will eventually fix it :)
« Last Edit: 19 June 2016, 06:48:34 by filux »

 

anything