Author Topic: Un problema / A problem  (Read 1524 times)

ElementalCaos

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Un problema / A problem
« on: 12 September 2006, 22:07:10 »
¿Como puedo hacer para meter unidades dentro de los edificios?

How can I put units into buildings?

PD: ya se que mi ingles es horrible  :lol:

Goodbye!
« Last Edit: 1 January 1970, 00:00:00 by ElementalCaos »

tucho

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« Reply #1 on: 13 September 2006, 01:04:58 »
te copypasteo la respuesta que le habi-a dado a otro usuario que habi-a preguntado lo mismo:

for assign the walkable and no walkable cells in the building you must edit the "cellmap value" parameter in the xml

1=no walkable (wall), 0=walkable

For example for made a 3 cell building with a door in each one of his walls:

<cellmap value="true">
<row value="101"/>
<row value="000"/>
<row value="101"/>
</cellmap>

For made a 4 cell building with only 3 doors:
<cellmap value="true">
<row value="1011"/>
<row value="1011"/>
<row value="1000"/>
<row value="1011"/>
</cellmap>

You can't put floor in your buildings... the units don't know where is the collision

ah, and a very important thing for your building looks well ingame, you must use the cells of the 3ds max's grid as a reference for decide the number of cells that will have the building. 1 cell of the 3ds max' grid= 1 cell of glest game

you can merge in your escene this  generic glest character by this way you can see the exact proportions of your building compared to a glest character, you can see if the door is enough heigth or width, etc
« Last Edit: 1 January 1970, 00:00:00 by tucho »

 

anything