Author Topic: Newbie needs you!  (Read 4699 times)

junglebeaver

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Newbie needs you!
« on: 16 October 2006, 05:35:25 »
Hello all,
 
  I am trying to make another faction for glest but have run into a couple problems I hope you can help me with.
 
  Firstly, how do you make the textures for units change colours? I have examined the sample swordsman and noticed that there is an alpha map channel. However, when applying this technique to my own model all I get is transparency.
 
  Another problem  I am having has to do with scale. The idea I have for a faction requires a much smaller scale than is currently present. I have tried simply reducing my model's size but that only results in engine errors (like pathfinding and spacing).  What I would like to do is simply increase the camera height, therefore reducing everything efortlessly. However, I have not been able to do this either.

 Also, is there a way to incorporate particle system with my models? Example, a fire on the ground outside a building, smoke riseing from the chimney, etc. etc.

 I would also like to know if there is a way to build resources. Example,, I would like to be able to build a farm and then assign a villager to that farm, the farm bing a "food" resource.

 Is it possible to remove the "www.glest.org" that shows in the starting of the game? Is this legal?

 Something else I would like to know how to do (if you are not already tired from reading all my questions) would be to remove a villager/worker after he has accomplished a task (such as building a structure).

 Another question I have is would it be possible to change the construction model based on how many villagers are currently working on it? Or limit the number of villagers possible to work on a certain building?

 I have also run into a certain "bug". One of the units I created (a "militia" ) has a very wierd mapping problem. His hat ( a cone) turns out very white at the tip no matter  what I do. I have tried applying planar, cylindrical and box mappings (in 3dsmax) but still the hat remains white.

 Here is yet another question: is it possible to change the rain spriteto snow, maybe?

 I also had this idea that it would be cool to have certain NPCs that just wander around a designated area. Example, chickens and pigs wander around your village. Is this possible? If so, how?

 Please understand that I have do not expect you guys to "make" the game for me, it's just that these are some things I have tried my best to conquer but just have not found a way.

 Thanks for you time and help in advance!
                Junglebeaver
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

tucho

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« Reply #1 on: 16 October 2006, 10:10:08 »
Quote
Firstly, how do you make the textures for units change colours? I have examined the sample swordsman and noticed that there is an alpha map channel. However, when applying this technique to my own model all I get is transparency

in 3dsmax: select your model-->left click-->properties-->user defined-->write "CustomColor=True", by this way the model use the alpha chanel for the faction color.

Quote
Another problem I am having has to do with scale. The idea I have for a faction requires a much smaller scale than is currently present. I have tried simply reducing my model's size but that only results in engine errors (like pathfinding and spacing). What I would like to do is simply increase the camera height, therefore reducing everything efortlessly. However, I have not been able to do this either.

You can change the scale of your models without any problem, but the units will take up the same space (1 cell at least)



Quote
Also, is there a way to incorporate particle system with my models? Example, a fire on the ground outside a building, smoke riseing from the chimney, etc. etc.

I would also like to know if there is a way to build resources. Example,, I would like to be able to build a farm and then assign a villager to that farm, the farm bing a "food" resource.

Is it possible to remove the "www.glest.org" that shows in the starting of the game? Is this legal?

Something else I would like to know how to do (if you are not already tired from reading all my questions) would be to remove a villager/worker after he has accomplished a task (such as building a structure).

You cant, at least without change the source code

Quote
Another question I have is would it be possible to change the construction model based on how many villagers are currently working on it?

yes

Quote
Or limit the number of villagers possible to work on a certain building?

You cant

Quote
I have also run into a certain "bug". One of the units I created (a "militia" ) has a very wierd mapping problem. His hat ( a cone) turns out very white at the tip no matter what I do. I have tried applying planar, cylindrical and box mappings (in 3dsmax) but still the hat remains white.

check all the vertex of the hat are weld

Quote
Here is yet another question: is it possible to change the rain spriteto snow, maybe?

The rain no, but you can change the snow sprite in glest_game\data\core\misc_textures


Quote
I also had this idea that it would be cool to have certain NPCs that just wander around a designated area. Example, chickens and pigs wander around your village. Is this possible? If so, how?


you cant
« Last Edit: 1 January 1970, 00:00:00 by tucho »

Blueblaze

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« Reply #2 on: 16 October 2006, 11:31:07 »
"Something else I would like to know how to do (if you are not already tired from reading all my questions) would be to remove a villager/worker after he has accomplished a task (such as building a structure)."

Well, couldn't you make the unit morph into the building instead? For example the Air Balistia (sp), the Tech turns into the unit/building. This way the builder basically turns into the building, and is removed after he accomplished the task. As well, with this, you could limit the building to just 1 unit, as I notice you asked about this in a previous question.

Hope thats any help as tucho did a nice job beating me to the questions :)
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

junglebeaver

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« Reply #3 on: 17 October 2006, 04:32:58 »
THanks a lot guys! That really helps!
 So, about the camera, is there any way to increase it's height from the ground?
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

Blueblaze

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« Reply #4 on: 17 October 2006, 06:22:06 »
I don't believe that is possible unless you modify the sourcecode, you can't do it through the xml docs for sure.
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

toph

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« Reply #5 on: 17 October 2006, 09:54:02 »
the camera-hight-from-the-ground increases, as far as I noticed it, if you increase the size of the map ...

And..

Commom guy, give us screenies .. everybody loves screenies :D
« Last Edit: 1 January 1970, 00:00:00 by toph »

junglebeaver

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« Reply #6 on: 18 October 2006, 13:44:58 »
Okay, I'll post some screenies soon. Too bad there's no easy way to change the camera height :'(
 I'd also really really like to see a multiplayer option as most games I play I only play over LAN.
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

junglebeaver

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« Reply #7 on: 19 October 2006, 03:49:45 »




It's a work in progress so a lot of things could change. I'm still working on the resources. I'm going to add anoher resource called "wages". YOu turn gold into curency with a mint and thn use the wages to pay mercenaries and advanced units ( a consumable resource). I know, sounds a little redundant (like, why not pay them with gold?) but I think it's cool  :D
 
 [/url]
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

tucho

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« Reply #8 on: 19 October 2006, 07:37:56 »
:D . I hope see a playable version soon.
« Last Edit: 1 January 1970, 00:00:00 by tucho »

josepzin

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« Reply #9 on: 19 October 2006, 16:46:38 »
:shock: very good!! I am surprised!

I like the farmer :)
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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Blueblaze

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« Reply #10 on: 19 October 2006, 19:50:21 »
I agree, keep up the good work
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

toph

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« Reply #11 on: 19 October 2006, 23:07:53 »
really nice work, wish you good luck for your project !  :D
« Last Edit: 1 January 1970, 00:00:00 by toph »

junglebeaver

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« Reply #12 on: 20 October 2006, 05:40:25 »
Thanks guys! I hope to create at least three different unique fations before I release it.
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

Blueblaze

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« Reply #13 on: 22 October 2006, 03:09:34 »
Try and release it soon XD
« Last Edit: 1 January 1970, 00:00:00 by Blueblaze »

 

anything