# First of all, I'd like to know if development of the game has stalled. Apparently the files in CVS have been sitting there for quite some time, are Glest devs using other repo for their files instead of CVS (SVN, maybe)?
Kind of, we all have jobs now so it's been a long time since we don't do anything in the game. However we might release new versions in the future with bug fixes and other things.
# Will you make the source code for some of the tools available as Open Source? Basically to know if there's a chance we might just get a map editor for Linux/*nix. What about a Blender export plugin/script?
They are all open source and using cross-platform libraries, however we don't support them for Linux, the source code is in the CVS but not in the source packages. There is a blender exporter in the contributions section of the website.
# Have you thought of a campaign for the game yet? This game would benefit a LOT from having a campaign, especially since there's a lot of background covered in the site which might just as well make a very good single player experience. I'm sure that having such background writting a plot to base a campaign off, shouldn't be too difficult, though it'll require talent.
Yes we have, but we just don't the time.
# Is there a time frame for Multiplayer support?
Same reply as before.