Author Topic: Glest Campaing ideas... pour yours in!  (Read 18191 times)

divineauthority

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« Reply #25 on: 13 April 2007, 19:44:02 »
Quote from: "thebigcheese"
I think there should two different campaigns a mission and a conquest.  The mission campaign you follow a story line and do objectives.  The conquest campaign you try to take over the world, like there are a couple of factions.  You start one settlement and try to increase your empire.  Like in Rome total war if you ever played.  :shock:

nice idea though  :D
« Last Edit: 1 January 1970, 00:00:00 by divineauthority »

goldenerasuburb

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« Reply #26 on: 18 May 2007, 10:07:03 »
A key part of any story is conflict. How entertaining would it have been if the Big Bad Wolf was not included in three little pigs? If the Friday 13th series had no Jason? The conflict of Glest so far is between two sides: Tech and Magic.  But let's also add some internal conflct. Try multiple schools of magic that don't always agree with each other. And two big heroes with in the tech faction with different plans for an endgame.

Two big figures  for the Tech Faction would be
King Varnubus- Main intent in war: Protect his seat of power. Fears the magicians for the power they have. Despises Technologue Eirn, who he views as dangerous but necessary for the war effort.


Technologue Eirn, Head Technician, Views Technology as a liberator of the people, and Magic as unnatural. Sort of a Prometheus like figure. Clashes often with the King often.  A council of Kings have given him the power he needs to develop

There is also a Prince figure who is next in line to ascend to the throne.
Placed to spy on the Technologue, he caught between his father and Eirn,
he must make a choice by wars end.

Meanwhile there are the Magic Factions who hunt an ancient artifact that could bring great power unto the faction that finds it and uses it. known as the Tome of Yor-  A guide to manipulation of
Druids, Sorcerers, all schools caught up in the war search for it. The search is united. After the tech side is defeated though, a new conflict ensues- This time between the Schools themselves.

After the player has one the game as one side, the Indian Faction is unlocked. There are two Indian Campaigns; In one the Magic side triumphed, and the Tech side, led by the Prince retreat. Here they would recover, that they may one day fight again. In his last moments, Technologue Eirn gave the Prince the readouts on the project - which had only been developed into a prototype before the war  ended, as well as the aid of his most trusted assistants, who on the new Continent would work to rebuild it. The Project - Which is basically a massive Tower with which free power could be distributed anywhere in the kingdom- which is now on the verge on becoming a democracy. The project has been gathering resources for some time, pushing the natives more and more to the edge. The natives need help or they are screwed. This is where the magic Schools come in. It would be the other way around if the Magic Side lost, but that's all I'll put for now.
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #27 on: 18 May 2007, 12:09:49 »
very enjoyable, i look forward to see how you can put that in the game.

i'm not sure we have scenenarios but the multiplayer is coming out soon(maybe), and unless you did it yourself you will have to wait along time before the creators or glest evelution start on it and an even longer idea till they finish


another thing the way you delve into the settings, is that what the maps will be based on?

also, will the storyling be inserted before and after the level??

how will you do it?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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goldenerasuburb

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« Reply #28 on: 23 May 2007, 00:52:49 »
r some of your questions.

The first part either campaign is preceeded by an introductory cutscene, which tells what has happened up to the point the story begins. In both of them, the war thus far is a stale mate, both sides haviing underestimated the other. Both are working on ways to rectify the situation, and declare victory.

TECH:
The Grand Technologue Eirn is asking for funding on his work on a project that  can change the course of the war: Tesla Tower. This will be a long term project, but even a prototpye should be able to deal significant damage to the Magic Faction's Forces. The Council rejects his proposal, afraid he might turn on using the Tower after the war. Later Prince Oedep comes to visit.  He gives his friend his condolences.  It is at this point Oedep, son of Varnabus,is given a secret message. He is to meet back at the Technodrome by midnight. He is given the impression it is something very urgent. After that meeting. The king's messenger arrives,  telling Oedip that his father needs him.  Word has been gathered that that te Magic Faction is searching a nearby Mountain for a powerful artifiact.  He is to confirm whether or not this is true, and if it is, stop them from finding it.
Thus begins your first mission.

You set up a base on the mountain, and then at night go hunting. The Magic faction can't know you are in the area before are ready to defend yourself, or the mission fails. All but the heroe this Magic School has sent  mus tbe killed to win, since you need to interogate him to find out what is goiing on.
If you manage this, you get this information out of him:
There a tome that was supposed to be the collectedworks of the first and greatest of the Mages. If they find the book, then they will be immensely more powerful than the Tech facion copuld handle. When this news is delivered to the Council, they decide to allow Eirn the resources he needs to develop the Tesla Tower.  But they do not abandon suspicions. They assign Prince Oedipus to  keep him in  check, and to tell them if he turns on them after the war.

I'm still havign trouble withthe Magic faction, since i;m trying to work out how multiple schools would work. But does this help?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #29 on: 23 May 2007, 13:28:19 »
not" rely it sound great but the problem is how would you even implement the first level.
i've done one where you have limited starting guys and you cant get anymore, but how
will you make an object that meens victory it you get to it.
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goldenerasuburb

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« Reply #30 on: 23 May 2007, 18:46:49 »
Oh, now I get it! Well come to think of it, an artifact retrieval scenario is basically a capture the flag game. The tome
 would be identified as a flag, and there would structure that is identified as a base."  If the flag reaches base it either
A. Gives the player enough power to destroy everyone else on the map.
B.  Activates an endgame trigger.

B would require some programming, but I'm sure it can be worked out.
Once again all that's needed is a "flag" and a place to get the "flag' before everyone else.
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #31 on: 24 May 2007, 14:45:55 »
good luck implementing it
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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divineauthority

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« Reply #32 on: 24 May 2007, 21:02:16 »
Quote from: "firedeathbot"
not" rely it sound great but the problem is how would you even implement the first level.
i've done one where you have limited starting guys and you cant get anymore, but how
will you make an object that meens victory it you get to it.


how about something that instantly kills anything owned by the AI. thing is though you need some sort of victory screen. also i dont know whether it would look ok if everything just disappeared. just a quick idea before i go to bed =P
« Last Edit: 1 January 1970, 00:00:00 by divineauthority »

firedeathbot

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« Reply #33 on: 25 May 2007, 01:33:46 »
ive got it how about a trigger, that powers up your units like 1 of your units has an upgrade spell that needs 200 of food have him regen -1 food and remove the food consume from your units. make the upgrade instant,
and have it raise your attack, and hp values to 99999 then you will win, have the enemy start with like 2 archers no swordman?

you start with 2 archers, the hero, to palace guards( a retextured armored swordman0

how does it sound???
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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divineauthority

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« Reply #34 on: 25 May 2007, 15:40:43 »
confusing =P
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firedeathbot

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« Reply #35 on: 28 May 2007, 20:18:16 »
not really give your hero an upgrade that raises all your units attack+hp and hp regen to max
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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divineauthority

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« Reply #36 on: 30 May 2007, 15:39:16 »
ah i misunderstood, i thought you meant use that for an endgame trigger kinda thing  :-[

im sure i read a topic about heroes on here before, havent got the time atm to try and find it. but there might be some useful ideas there.

still need to try and think of how we could put the actual campaign together though...
« Last Edit: 1 January 1970, 00:00:00 by divineauthority »

firedeathbot

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« Reply #37 on: 30 May 2007, 16:37:40 »
i'll do the level set if you want, its a tech hero right?

i'll post a download link somewhere when i finish along with a map and schrenior
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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@kukac@

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« Reply #38 on: 30 May 2007, 16:59:29 »
no strategy game can be without heroes in the 21th century, right?  ;)

i mean, everyone can be a hero (in the pure Glest, see: elites, ancients). as we know, heroes are not born, they reached that title.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

firedeathbot

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« Reply #39 on: 31 May 2007, 13:40:41 »
also with the level there are a few problems,
1 all the units are imputted(2 archers, 2 armored swordman, 1 technicia)
2 the AI can run up and kill you without you being able to hide
3 there is no town center, so You lose is displayed
4 is it possibe to make it tech with a statue the magic want?
5 statue would be town center
6 the technician, is having particle trouble
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goldenerasuburb

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« Reply #40 on: 14 June 2007, 22:20:50 »
How about the artifact be a resource that can only be obtained by capturing a certain unit which carries it, and getting it to your castle or mage tower. Can it be made that you win once you reach a certain resource cap?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

kamahl

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« Reply #41 on: 24 June 2007, 23:29:03 »
It seems like your suggesting branching.  (If you do this, go to map 13 else  map 25 (map after branch A (13-24) finished)  This would be too hard to implement (at least for now).  Let's leave the ideas to If you lose, retry.
« Last Edit: 1 January 1970, 00:00:00 by kamahl »

goldenerasuburb

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« Reply #42 on: 5 July 2007, 18:31:28 »
Another way to do it is set up a map like in Dune 2000. You choose a side, and then the map shows how much of the map your side controls. There are also parts of the map that you can choose to make an attack on. Each leads to a different scenario. And if you win the one you choose, then you are given two or three more. Basically it is like a Choose-your-own adventure book. All you need to do is design the map, and make it so that clicking one starts a scenario, then link the senarios together. Is that too hard?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

 

anything