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Why not start a Moddb profile?
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Topic: Why not start a Moddb profile? (Read 2713 times)
Fingal Broadbean
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Why not start a Moddb profile?
«
on:
5 December 2006, 03:42:16 »
I'm intending this for the creators of Glest; why not start a Moddb profile for Glest?
The extra coverage would be fantastic for the game, Moddb gets quite alot of traffic.
You never know, you might even get a feature for the game!
«
Last Edit: 1 January 1970, 00:00:00 by Fingal Broadbean
»
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Speedator
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(No subject)
«
Reply #1 on:
6 December 2006, 22:00:55 »
If there would be any activity, ok. But without that, it doesn't bring a lot.
Without the mulitplayer we don't need more publicity. We tried very often, but an almost developement-dead project won't get along without real progress.
«
Last Edit: 1 January 1970, 00:00:00 by Speedator
»
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@kukac@
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topic
«
Reply #2 on:
7 December 2006, 19:22:43 »
what is that?
«
Last Edit: 1 January 1970, 00:00:00 by @kukac@
»
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Bank
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(No subject)
«
Reply #3 on:
7 December 2006, 20:10:16 »
I'm for the idea. Moddb is an excellent way to show your project to the masses. I know of several projects just because of Moddb.
http://http://www.moddb.com
«
Last Edit: 1 January 1970, 00:00:00 by Bank
»
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enveloop
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-
«
Reply #4 on:
8 December 2006, 18:02:17 »
It´s a great idea
«
Last Edit: 19 June 2016, 07:04:00 by filux
»
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MegaGlest Forum
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Why not start a Moddb profile?