Author Topic: Why not start a Moddb profile?  (Read 2670 times)

Fingal Broadbean

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Why not start a Moddb profile?
« on: 5 December 2006, 03:42:16 »
I'm intending this for the creators of Glest; why not start a Moddb profile for Glest?

The extra coverage would be fantastic for the game, Moddb gets quite alot of traffic.

You never know, you might even get a feature for the game!
« Last Edit: 1 January 1970, 00:00:00 by Fingal Broadbean »

Speedator

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(No subject)
« Reply #1 on: 6 December 2006, 22:00:55 »
If there would be any activity, ok. But without that, it doesn't bring a lot.
Without the mulitplayer we don't need more publicity. We tried very often, but an almost developement-dead project won't get along without real progress.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

@kukac@

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topic
« Reply #2 on: 7 December 2006, 19:22:43 »
what is that?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Bank

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(No subject)
« Reply #3 on: 7 December 2006, 20:10:16 »
I'm for the idea. Moddb is an excellent way to show your project to the masses. I know of several projects just because of Moddb.

http://http://www.moddb.com
« Last Edit: 1 January 1970, 00:00:00 by Bank »

enveloop

  • Guest
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« Reply #4 on: 8 December 2006, 18:02:17 »
It´s a great idea :)
« Last Edit: 19 June 2016, 07:04:00 by filux »

 

anything