Author Topic: Unit idea: Rage and Life dependency  (Read 3059 times)

Beowulf

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Unit idea: Rage and Life dependency
« on: 19 December 2006, 22:47:02 »
I was looking at the code, and thought about an interesting unit idea.  I've played some MMORPG's, and some of them have fighter classes that build up rage/adrenalin while attacking.  Someone could make a fighter unit in glest that gains EP by attacking, and has skills with EP requirements.  This fighter would also have a negative EP recovery.  Troll Beserker comes to mind.  Now all we need is a model.

Can a unit gain HP by attacking?  If so, imagine an undead that had health degeneration that gain life by attacking other units.
« Last Edit: 1 January 1970, 00:00:00 by Beowulf »

toph

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« Reply #1 on: 4 January 2007, 20:27:26 »
If I'm right a unit can have many different "levels" depending on how much enemies he has killed and with each level he can get stronger (and more hp) so that would be makeable.
« Last Edit: 1 January 1970, 00:00:00 by toph »

Beowulf

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« Reply #2 on: 5 January 2007, 00:45:52 »
I was refering to stealing life, not gaining levels.  Imagine a unit that loses life over time and the only way to keep it alive was to attack.
« Last Edit: 1 January 1970, 00:00:00 by Beowulf »

RainCT

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« Reply #3 on: 5 January 2007, 16:43:34 »
Not sure if this is possible. Will try it if I have time.

RainCT
Glest: Evolution
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

 

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