Hello All,
I have recently started looking into the Glest Engine and thought I should pop my head in on the forums.
I am currently thinking of using this fantastic little engine for a fun side project of mine that I hope to share with you all as it develops.
I have one quick question that I hope someone might be able to help me with before I dig in too deep.
There seems to be a limit on the terrain texture size? If this is the case as I believe it is, has anyone changed these values in code to open it up for more ranges?
If so, could you please let me know, before I dig in to it.
The Error I get is "Bad Surface Texture Dimension"
(note: I think this has something to do with the surface atlas / surface size)
Thanks!
Eric