Author Topic: a mod and some new maps  (Read 2547 times)

titi

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a mod and some new maps
« on: 6 February 2007, 00:06:29 »
A mod and some new maps made by my son and me
 
http://http://www.titusgames.de
« Last Edit: 1 January 1970, 00:00:00 by titi »
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tucho

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« Reply #1 on: 6 February 2007, 08:30:11 »
Looks cool, you can take a look at the glest modder survival kit it maybe can be interesting for you and your son :)
« Last Edit: 1 January 1970, 00:00:00 by tucho »

titi

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« Reply #2 on: 6 February 2007, 12:50:44 »
Yes I have seen this, but I have this problem with blender ( see the using blender thread). So it's still not possible for me to modify/create new models.
I have worked hard to learn blender( just to modify glest!! ) and I think I have enough skills now to create new models. But the export to glest is still a problem for me. I don't know what's wrong.
(see my post in  "Using Blender ... ")

Does anyone has some prepared models for me ( in g3d format ) At the moment I cannot create new g3ds.

Sounds/textures/behaviour is what I can do!
So if  anyone has some new g3ds please email them to me:
 info_at_titusgames.de.

If I get new g3ds I will quickly release new mods.
If I get some nice buildings too, I will create a complete new faction.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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tucho

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« Reply #3 on: 6 February 2007, 13:03:00 »
there is a export plugin for blender, and you can download the basic model in obj format (i think blender can import this format) the only problem is this model isn't skining and you can't open the animation files in blender.

The customizable texture in PSD can be opened in Gimp
« Last Edit: 1 January 1970, 00:00:00 by tucho »

titi

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« Reply #4 on: 6 February 2007, 13:15:51 »
Yes I know that there is an export script, but to export from blender, I need this script and glexemel .
First I had to export, than to build a g3d file from the export with glexemel.

But the result doesn't work! Starting glest I get
...
 Error loading units: techs/magitech/factions/tech
Error loading UnitType: techs/magitech/factions/tech/units/cow/cow.xml
Exception caught loading 3d file: techs/magitech/factions/tech/units/cow/models/cow_standing.g3d
St9bad_alloc
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
...

So I think, there is something wrong with my Export. For details see my description in the other forum thread ( "Using Blender 3D to create Glest model ")
« Last Edit: 1 January 1970, 00:00:00 by titi »
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titi

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solved
« Reply #5 on: 27 February 2007, 15:00:52 »
here you can read how to handle it:

https://docs.megaglest.org/Blendermodelling
« Last Edit: 18 June 2016, 13:06:40 by filux »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios