Author Topic: Creating a World of Warcraft game with "wowmodelviewer&  (Read 3553 times)

andrz

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Creating a World of Warcraft game with "wowmodelviewer&
« on: 10 February 2007, 07:44:09 »
okay, i got "wowmodelviewer" and it can export 3D models to wavefront, milkshape and 3D studio max. but i dont have any of these programs, and are i still able to create a world of warcraft RTS?
« Last Edit: 1 January 1970, 00:00:00 by andrz »

Werewulf

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« Reply #1 on: 10 February 2007, 09:08:10 »
ripping models for the use in other game engines=illegal.

gosh, havnt you ever heard of Warcraft 3?
« Last Edit: 1 January 1970, 00:00:00 by Werewulf »

andrz

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just found out how to do.
« Reply #2 on: 10 February 2007, 09:44:43 »
i only need a converter now, then i can export my figures :D can anyone link a free (not trial) converter? =D
« Last Edit: 1 January 1970, 00:00:00 by andrz »

Werewulf

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« Reply #3 on: 10 February 2007, 12:20:28 »
why did u create a new thread?

the models exported from the viewer are not rigged or animated i think. So looks like you'll have to learn abit of modeling and animating.

Its best to create models on your own, and making a Wow RTS is...just...not worth it.
« Last Edit: 1 January 1970, 00:00:00 by Werewulf »

andrz

  • Guest
..
« Reply #4 on: 10 February 2007, 12:27:10 »
there are over 1000 animations overall. that is  
chars and creatures in wowmodelviewer. and i only need a converter :S anyone link plz
« Last Edit: 1 January 1970, 00:00:00 by andrz »

Werewulf

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« Reply #5 on: 10 February 2007, 12:30:42 »
1. Thats in the viewer.
2. From my knowledge the prog can export BUT WITH NO ANIMATIONS.

Thus meaning a converter would be useless if you want complete models =_=
« Last Edit: 1 January 1970, 00:00:00 by Werewulf »

andrz

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..
« Reply #6 on: 10 February 2007, 12:38:00 »
oaky ill get 1 thing clear here: u can save the animaions: yes, have done it 2, if u know a converter, wont u plz link it to me? plzz. know it will work already got em unwrapped. if unwrapped is when u got their skins in a gimp or that.
« Last Edit: 1 January 1970, 00:00:00 by andrz »

Werewulf

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« Reply #7 on: 10 February 2007, 13:07:18 »
"The exported models are static meshes and are *not* viable for use in any other games nor game engines.
Neither the bone nor animation data is exported which is what games really need,  plus most people who have been converting WoW models to WC3 models have been doing it with other tools and max scripts. "
-Darjk (from my knowlege, the creator of Wowmodelveiwer.)
« Last Edit: 1 January 1970, 00:00:00 by Werewulf »

andrz

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..
« Reply #8 on: 10 February 2007, 13:20:56 »
cant u just link a converter? ill ry i  anyways.. there is an option called: Export model and u can export it to milkshape and 3D studio max etc.
« Last Edit: 1 January 1970, 00:00:00 by andrz »

Werewulf

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« Reply #9 on: 10 February 2007, 13:25:45 »
Yes, i know, meaning they are STATIC. thus a converter would be useless...=_=
why not just google or ask at the wowviewer forum? =_=
« Last Edit: 1 January 1970, 00:00:00 by Werewulf »