Author Topic: Using VS2005 and CVS  (Read 1877 times)

Nebster

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Using VS2005 and CVS
« on: 23 February 2007, 13:39:55 »
I was wondering how you can get the source code off CVS and compile it on windows. I found instructions somewhere for linux but not for windows.

Also would i be able to test the multiplayer by getting the source off CVS?
« Last Edit: 1 January 1970, 00:00:00 by Nebster »

hailstone

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« Reply #1 on: 24 February 2007, 06:46:42 »
The instructions for "checking out" files on CVS or SVN should be the similar on Windows. There might be a difference in the client used.

To compile  glest using VS there is a few posts on this forum with instructions, just do a search. The multiplayer is being developed on the Glevolution project. It contains a project file for code::blocks in the SVN /branches/glevol_multiplayer.

To compile successfully you will need all the dependencies which are stated on the Glest Wikia.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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Nebster

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Done
« Reply #2 on: 24 February 2007, 12:10:21 »
I managed to do that but I had to install Codeblocks, VS2003 and VS6 aswell which I did not want to do. I got it all working except when trying to create the server and start a multiplayer client.

I get the error:
Crash
Version: v1.0.0 beta
Time: Sat Feb 24 12:06:06 2007
Description: Access violation (Reading address 0x1c)
Address: 0048EC2C

Has anyone managed to compile the glevolution server?
Could they zip it up, upload it and post a link?
Cos I think I fixed the bug in the source of the client but I need to check
« Last Edit: 1 January 1970, 00:00:00 by Nebster »

pidhash

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« Reply #3 on: 25 February 2007, 23:54:24 »
Are you trying to use game in servermode or the separated server code ?
I am the glevol_multiplayer and if you need some help you can contact me (zungue-^-yahoo.com)
« Last Edit: 15 April 2016, 19:24:10 by filux »