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MegaGlest Forum
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Modding and game content creation
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UVW Mapping Problems
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Topic: UVW Mapping Problems (Read 3268 times)
divineauthority
Guest
UVW Mapping Problems
«
on:
2 March 2007, 07:01:12 »
Ive got a problem when I try and do a uvw map for a model in 3ds max 7. Ive looked at loads of tutorials but I just dont know where im going wrong.
Ive got my uvw map and I made a rough texture just so I could see that it works, but when I import the bitmap into the material editor it becomes a 2d texture and I cant apply it to the 3d model.
Any help would be greatly appreciated.
«
Last Edit: 1 January 1970, 00:00:00 by divineauthority
»
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divineauthority
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(No subject)
«
Reply #1 on:
2 March 2007, 16:51:01 »
Okay, I've got it all sorted. But there's just one annoying thing, when i add the material to the object it doesn't display in the viewport.
It's nothing really important, the texture can be easily seen when I render the object but its just from the tutorials I've seen the texture's on the model in the viewport.
Hopefully a mod might be on the way
«
Last Edit: 1 January 1970, 00:00:00 by divineauthority
»
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tucho
Ornithopter
Posts: 369
(No subject)
«
Reply #2 on:
3 March 2007, 02:29:37 »
If you want see your texture in the viewports you must activate the button "show map in viewport" in the material editor
«
Last Edit: 1 January 1970, 00:00:00 by tucho
»
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::www.artbytucho.com::
divineauthority
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(No subject)
«
Reply #3 on:
3 March 2007, 12:40:10 »
Thanks! That's great now, i can sort out distortions better.
(Tucho, again you are a legend =P )
«
Last Edit: 1 January 1970, 00:00:00 by divineauthority
»
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tucho
Ornithopter
Posts: 369
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«
Reply #4 on:
4 March 2007, 15:15:30 »
if you are making characters in 3ds max maybe you are interester in the
glest modder survival kit
isn't finished but contains a basic character model and a librarys of textures and animations
«
Last Edit: 1 January 1970, 00:00:00 by tucho
»
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::www.artbytucho.com::
divineauthority
Guest
(No subject)
«
Reply #5 on:
4 March 2007, 15:29:32 »
I've got the kit but I can't open the model due to missing Dlls.
Missing are:
FileName:
SceneLoaderEffect.dlu
Class:
Scene Effect Loader
FileName:
biped.dlc
Class:
SharedMotionFlows
FileName:
biped.dlc
Class:
Resevoir
FileName:
biped.dlc
Class:
Max Mixer Clip
FileName:
Built In
Class:
TrackSetList
Does anybody know how to fix this?
I'm running 3ds 7 if that helps.
«
Last Edit: 1 January 1970, 00:00:00 by divineauthority
»
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tucho
Ornithopter
Posts: 369
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«
Reply #6 on:
4 March 2007, 16:17:20 »
hum, the kit archives are from max 8, you can't open it with max 7, only with max 8 or 9
«
Last Edit: 1 January 1970, 00:00:00 by tucho
»
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::www.artbytucho.com::
divineauthority
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(No subject)
«
Reply #7 on:
4 March 2007, 18:44:40 »
Ahh that explains why my friend could open it. O well, he can now be responsible for modelling the units, I'll stick to buildings. lol
Ooooo does the export plugin work for 3ds 7? I haven't tried it yet.
Thanks again for your help Tucho
«
Last Edit: 1 January 1970, 00:00:00 by divineauthority
»
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MegaGlest Forum
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Modding and game content creation
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Mods
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UVW Mapping Problems