Author Topic: New Tileset : Wandergart  (Read 10589 times)

Wolwen

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New Tileset : Wandergart
« on: 17 March 2007, 01:48:11 »
Ok, people, here i present my new tileset for glest: Wandergart   :D

Download link:
Code: [Select]
[url=http://rapidshare.com/files/21404528/wandergart_tile.rar.html]http://rapidshare.com/files/21404528/wa ... e.rar.html[/url]
If you guys like it, i'll build tilesets for other elements.  :P
« Last Edit: 15 April 2016, 04:48:26 by filux »

martiño

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« Reply #1 on: 17 March 2007, 11:23:21 »
I didn't manage to download your tileset, is there any way you can upload it somewhere else?
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Wolwen

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« Reply #2 on: 17 March 2007, 13:26:34 »
just scroll down the page and you'll find two buttons, "PREMIUM" and "FREE", just click free and wait for the download to start(it may take one minute to start)
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

martiño

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« Reply #3 on: 18 March 2007, 00:04:36 »
Sometimes it says that I've reached the free user download limit, and others that my IP is already downloading the file, in any case I can't download it.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Wolwen

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« Reply #4 on: 18 March 2007, 03:32:24 »
this is a problem from the server(rapidshare), waiting some minute or restarting the computer shall solve it.
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

@kukac@

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topic
« Reply #5 on: 18 March 2007, 11:35:55 »
i did not see these objects, where are they exactly?
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?p=5174#5174]http://www.glest.org/glest_board/viewto ... =5174#5174[/url]
Wolwen, could you switch the textures brighter? these are quite dark in daylight (and extremely at night)
« Last Edit: 15 April 2016, 04:48:41 by filux »

Wolwen

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« Reply #6 on: 18 March 2007, 13:33:07 »
1: This is an edit from the forest tileset, so if any objects are missing maybe you used a map that doesn't have them.

2: just edit the wandergart.xml file and increase the values of daylight and moonlight at bottom of the file (but keep them proportional)

EDIT : anyways, wandergart is the magical forest of fire, so it's supposed to be darker than usual, and you may take the darkness as a challenge  ;)
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

RainCT

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« Reply #7 on: 18 March 2007, 19:39:22 »
I've uploaded it to Glest: Evolution  ;). You can download it directly from here. (The ".unstable" just means that I've not tested it).

I recommend you that whenever it's possible you don't copy files from other folders (in this case, from the forest tileset) if they are on Glest by default and you don't make any change to them. Just change the path (in the XML file) to the original file (to exit the current folder use ../ at start. For example, if the XML is in folder /bla/copy and you want the file /bla/original/file, just change the path to ../original/file). Thanks.
« Last Edit: 15 April 2016, 04:49:28 by filux »

Wolwen

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« Reply #8 on: 18 March 2007, 20:40:11 »
Quote from: RainCT
I've uploaded it to Glest: Evolution  ;). You can download it directly from here. (The ".unstable" just means that I've not tested it).

I recommend you that whenever it's possible you don't copy files from other folders (in this case, from the forest tileset) if they are on Glest by default and you don't make any change to them. Just change the path (in the XML file) to the original file (to exit the current folder use ../ at start. For example, if the XML is in folder /bla/copy and you want the file /bla/original/file, just change the path to ../original/file). Thanks.

thanx!
by the way it's wandergart, not wandergard, but thanx anyway
« Last Edit: 15 April 2016, 04:49:58 by filux »

martiño

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« Reply #9 on: 18 March 2007, 20:56:43 »
I've uploaded it to the website too:
Code: [Select]
[url=http://www.glest.org/files/contrib/tilesets/]http://www.glest.org/files/contrib/tilesets/[/url]
« Last Edit: 15 April 2016, 04:50:21 by filux »

RainCT

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« Reply #10 on: 18 March 2007, 22:27:16 »
OK, fixed that  ;)
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

rudravishnu

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« Reply #11 on: 19 March 2007, 00:51:42 »
Where should i unzip thus :?:  :?:  :?:  :?:  ?
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

Wolwen

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« Reply #12 on: 19 March 2007, 01:12:55 »
at the tilesets folder inside the glest directory
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

toph

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« Reply #13 on: 20 March 2007, 16:56:36 »
Screenshots pleassseeeeee  :D
« Last Edit: 1 January 1970, 00:00:00 by toph »

Wolwen

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« Reply #14 on: 21 March 2007, 23:32:36 »
Code: [Select]
[url=http://img180.imageshack.us/my.php?image=screen1gt1.png][img]http://img180.imageshack.us/img180/1045/screen1gt1.th.png[/img][/url][url=http://img489.imageshack.us/my.php?image=screen2aw3.png][img]http://img489.imageshack.us/img489/9599/screen2aw3.th.png[/img][/url]
« Last Edit: 15 April 2016, 04:50:43 by filux »

Wolwen

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« Reply #15 on: 22 March 2007, 22:30:08 »
ok people, i've made a map and scenario using Wandergart, the map is called "Der Magic Forest" and the scenario is called "Krieger Flame".

download:
Code: [Select]
[url=http://rapidshare.com/files/22310524/wandergart_scenario.zip.html]http://rapidshare.com/files/22310524/wa ... o.zip.html[/url]
note: i'm not german as you may have thought, i just like the language
« Last Edit: 15 April 2016, 04:51:04 by filux »

@kukac@

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« Reply #16 on: 23 March 2007, 14:44:41 »
but why do you use both languages in the names?
Der magische Wald, and the Krieger Flamme?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Wolwen

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« Reply #17 on: 23 March 2007, 20:22:18 »
Quote from: "@kukac@"
but why do you use both languages in the names?


because i like it that way
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

@kukac@

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« Reply #18 on: 24 March 2007, 08:10:33 »
well, you did it, you know.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

 

anything