Poll

do we need units like wolves,lions and other wild creatures(units) in the game??????????

yes,we need to make game more intresting
11 (84.6%)
no,such a waste of time
2 (15.4%)

Total Members Voted: 2

Voting closed: 28 April 2007, 06:02:27

Author Topic: where are the creature ??????????????  (Read 5420 times)

rudravishnu

  • Guest
where are the creature ??????????????
« on: 19 March 2007, 06:02:27 »
This game rocks dude :?:  :?:  :?:  :?:  :?:  :?:
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

Wolwen

  • Guest
(No subject)
« Reply #1 on: 19 March 2007, 10:32:29 »
agree
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

rudravishnu

  • Guest
(No subject)
« Reply #2 on: 19 March 2007, 12:58:15 »
And why there is no units that can sail on water(like ships) :?:  :?:  :?:  ?
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

rudravishnu

  • Guest
(No subject)
« Reply #3 on: 19 March 2007, 13:04:16 »
units that are capable of carrying other units(air vessels,........)are also missing  :!:  :!:  :lol:  :lol:  :O
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

@kukac@

  • Guest
topic
« Reply #4 on: 19 March 2007, 15:43:32 »
Not so easy to make such a things (well, animals maybe, those could be like moving tile set objects), but most of the requests need more work with the engine. (maybe they use Glest engine for the Duelfield?)
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Wolwen

  • Guest
(No subject)
« Reply #5 on: 19 March 2007, 18:48:57 »
wolves and other animals are not that hard to create, just put an extra cpu player that would control an "animal faction" with just the animal and one "building", that would be a cave that would generate animals from time to time, the thing would be how to control the creation rate, maybe give this animal faction 1 food (or whatever resource) per second and charge X food to create one animal (X would be the amount of seconds to create animals).

Of course this faction would be hidden, so normal players can't control it.
And of course it would be editable as other factions

as for making it goes against everyone, just put it as team 5 or any other team number that no other player would be
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

rudravishnu

  • Guest
(No subject)
« Reply #6 on: 20 March 2007, 00:50:11 »
The cave idea is great,it should be made literally immortal(regeneration value should be high enough to take any attack)and number of animals should be low and should not increase or else none of the player would survive(think about a pack of wolves consist of 30 units,really scary  :lol:  :lol:  :lol:  :lol:
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

lostsoul

  • Guest
(No subject)
« Reply #7 on: 1 April 2007, 03:03:41 »
http://www.glest.org/glest_board/viewtopic.php?t=1866

i'm working on that.

but it seem not to work :wink:
« Last Edit: 1 January 1970, 00:00:00 by lostsoul »

James-Kond

  • Guest
(No subject)
« Reply #8 on: 2 April 2007, 19:59:58 »
Yes animals would be nice, but then there should be Heroes to (or levels) so you can train on them.
« Last Edit: 1 January 1970, 00:00:00 by James-Kond »

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
your
« Reply #9 on: 3 April 2007, 00:09:12 »
make sure you remove all the bugs from your wild faction because it doesnt work
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

thebigcheese

  • Guest
(No subject)
« Reply #10 on: 13 April 2007, 18:24:30 »
it would be cool if there was some kind of new building that tames wild animals and u can recruit a cetcher there and the cetcher gos out and trys to cetch wild animals
« Last Edit: 1 January 1970, 00:00:00 by thebigcheese »

rudravishnu

  • Guest
(No subject)
« Reply #11 on: 16 April 2007, 21:46:16 »
Happy to see that there was some response.......
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

rudravishnu

  • Guest
(No subject)
« Reply #12 on: 17 April 2007, 14:23:37 »
Since this game also has magic faction,forest should also contain magical creatures like dwarf,hydra etc
dwarf can be low powered units that has gold stored in them.
 :idea:  :idea:  :idea:
« Last Edit: 1 January 1970, 00:00:00 by rudravishnu »

andyglest

  • Guest
(No subject)
« Reply #13 on: 22 May 2007, 21:09:32 »
Quote from: "Wolwen"
wolves and other animals are not that hard to create, just put an extra cpu player that would control an "animal faction" with just the animal and one "building", that would be a cave that would generate animals from time to time, the thing would be how to control the creation rate, maybe give this animal faction 1 food (or whatever resource) per second and charge X food to create one animal (X would be the amount of seconds to create animals).

Of course this faction would be hidden, so normal players can't control it.
And of course it would be editable as other factions

as for making it goes against everyone, just put it as team 5 or any other team number that no other player would be


naah! this can be made very easier than u tell. its not needed to have food - just make animals waste: 0 food.
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

andyglest

  • Guest
(No subject)
« Reply #14 on: 22 May 2007, 21:11:57 »
Quote from: "rudravishnu"
Since this game also has magic faction,forest should also contain magical creatures like dwarf,hydra etc
dwarf can be low powered units that has gold stored in them.
 :idea:  :idea:  :idea:


good idea :idea:
« Last Edit: 1 January 1970, 00:00:00 by andyglest »