Author Topic: Blender generated Models with wrong orientation  (Read 3113 times)

titi

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Blender generated Models with wrong orientation
« on: 22 March 2007, 10:47:21 »
Whats wrong here?

I imported some models from glest and export them again ( only non animating ones at the moment). Everything works fine, but now I created something completely new ( an indian tent ). When I export this, it's always lying on a side when shown in glest. I tried to change the orientation in blender for the model, but without effect.
What do I have to do to get the tipi standing not lying?

Any hints?
« Last Edit: 1 January 1970, 00:00:00 by titi »
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hailstone

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« Reply #1 on: 22 March 2007, 11:40:08 »
Could it have something to do with the camera?
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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titi

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« Reply #2 on: 22 March 2007, 11:55:36 »
I think no!

I rotated the model in every direction without moving the camera, but without any effect!
« Last Edit: 1 January 1970, 00:00:00 by titi »
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titi

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« Reply #3 on: 23 March 2007, 20:57:21 »
Here is a link to the tipi model:

Try to export this and you'll see a lying tipi in glest. How con I fix this???

http://http://www.titusgames.de/blender/tipi3_1.blend


please help me

titi
« Last Edit: 1 January 1970, 00:00:00 by titi »
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titi

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Solved
« Reply #4 on: 24 March 2007, 00:39:23 »
found it:

from the exportscript comment:

....
Before exporting your model, apply the transformations
#       to each of your mesh (In the 3D space window's menu :
#                           Object->Clear/Apply->Apply ... )
......


I forget this one, so the rotations I made weren't applied and not effective.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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firedeathbot

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« Reply #5 on: 12 May 2007, 01:37:40 »
hey remember the ant model i made?

it has a wrong orientation it moves backwards
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

titi

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« Reply #6 on: 16 May 2007, 09:45:32 »
Sorry, didn't see your post.

Is this fixed?

If you are in blender and press "7" on the number pad the ant should look at you. If it doesn't you have to rotate it along the y axis
in Object mode:
- select all by pressing the a-key until everything is pink.
- rotate by pressing the r-key, followed by the y-key ( this is for y-axis rotation only )
- rotate the ant using the mouse, klick to finish
- press ctrl-a to apply-scale and rotation on the objects
- export it.

I hope this works.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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anything