Author Topic: undead  (Read 19837 times)

theotherhiveking

  • Guest
(No subject)
« Reply #25 on: 6 April 2007, 18:39:54 »
gooooooood idea a escorpion!! woow !
« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

theotherhiveking

  • Guest
(No subject)
« Reply #26 on: 6 April 2007, 20:23:24 »
POSTING SCREENSHOT
« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

theotherhiveking

  • Guest
(No subject)
« Reply #27 on: 6 April 2007, 20:26:09 »
edit: sorry im having internet problems
« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

theotherhiveking

  • Guest
(No subject)
« Reply #28 on: 7 April 2007, 21:31:36 »
new screenshot, now with legs!

« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
cool
« Reply #29 on: 7 April 2007, 22:42:35 »
awesome
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

theotherhiveking

  • Guest
(No subject)
« Reply #30 on: 7 April 2007, 22:51:01 »
thanks but it still need a lot of tweaks also the model have a huge size of polys
« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

theotherhiveking

  • Guest
(No subject)
« Reply #31 on: 7 April 2007, 23:12:35 »
hey a cuestion, does my grass model work?
« Last Edit: 1 January 1970, 00:00:00 by theotherhiveking »

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #32 on: 8 April 2007, 02:18:06 »
im not sure?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

@kukac@

  • Guest
topic
« Reply #33 on: 8 April 2007, 08:44:11 »
er... dont you think that its just the copying of the war3?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #34 on: 8 April 2007, 12:44:55 »
no because these are different units, they have diffent resources, and even if it was it is legal to reproduce wc3 stuff as long as its free. if you look at the units not many of them are like warcraft 3.
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #35 on: 9 April 2007, 00:46:03 »
ok how about we come up with new units like an undead snake charmer who can summon snakes that die after 40 seconds but the snakes need 3 kills to become elite and 7 to become master?
and a skelaton like "the other hive king" is working on, i meen if we come up with new units it wont even resemble warcraft 3
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #36 on: 10 April 2007, 12:43:55 »
your right i mean if we do this it show that we arnt creative enough to come up with something of our own. so kucac is saying we should cancel or is he saying we should be creative?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

@kukac@

  • Guest
topic
« Reply #37 on: 10 April 2007, 18:40:39 »
my name is kukac  >:(  it might sound the same in english, but not in hungarian!

i would like to say the second option. we did not have seen any creativity in the gaming projects of the last 10 years (just look at the MMORPGs!!!!). they are just copying each other. i feel, that the game industry need more creativity. look: "second world war", "elves, orcs". arent you bored them?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Wolwen

  • Guest
(No subject)
« Reply #38 on: 10 April 2007, 21:25:44 »
yeah these are getting boring nowadays, not that they're not cool, it's that everybody want something new.

so maybe replacing the copied units with fresh newly created ones, or maybe replace them with similar creatures with the same purpose/function ?
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
(No subject)
« Reply #39 on: 11 April 2007, 13:56:53 »
Undead Eqytians  :D

I don't think it needs to be completely original, just something that is different to RTS games. Maybe think of characters from books or movies, they could provide inspiration.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #40 on: 11 April 2007, 20:31:41 »
how about shape shifters
they can morph to a powerful unit but its like the mercenary and to morh it back you had to pay like 20 gold all the units even workers could morph to this unit , and
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

Wolwen

  • Guest
(No subject)
« Reply #41 on: 11 April 2007, 21:17:09 »
Quote from: "hailstone"
Undead Eqytians  :D


those would be mummies XD
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
(No subject)
« Reply #42 on: 12 April 2007, 11:29:58 »
I suppose they would be  :-[

I reckon shape shifters would be good but as a distraction unit that would lower the enemies morale. The attack and defense would be smaller than actual unit it looks like.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

RV-007

  • Guest
A little run-in...
« Reply #43 on: 23 April 2007, 05:55:22 »
kk, I see there's a lot of ideas running about with arguable creativity.

If there's so much original ideas, why not made something new from the old school ideas? Like say we want undead, but don't want that to be a copy of the other undead idea we see.

My suggestion is that to make a completely fictional cult that will use the undead (or something) because they believe immortality can be achieved. The followers of the cult wanted to keep their lives as they see many others expiring from death, and this is why they take a part of this bleak cult. Some wanted to bring back family, friends, and beloved ones. Others seek security from harm and shivered at the thought of their own end. Despite different backgrounds, the cultists mustered both skills in magic and technology (in the medical field and chemistry) to finally create the undead. The undead is not the cultists had in mind of immortality, but any success had them believed strongly in their efforts.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sorry for the detailed story, just my suggestion.

I thought about the undead using cold-base attacks and ain't the ice element already have that? Since we are talking about the undead, we can use 'death-based attacks' like plagues and rotting decay. That says dead to me.  :idea:
« Last Edit: 1 January 1970, 00:00:00 by RV-007 »

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
(No subject)
« Reply #44 on: 23 April 2007, 06:27:03 »
Ninjas or mutant people/animals. Might be a bit too much like Ninja Turtles though. Maybe a race that uses steroids to become stronger.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

firedeathbot

  • Draco Rider
  • *****
  • Posts: 264
    • View Profile
(No subject)
« Reply #45 on: 23 April 2007, 13:00:51 »
how bout ritualists who attack with light ning
the only resources they need is blood, flesh and wood
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
@theotherhiveking
« Reply #46 on: 23 April 2007, 15:22:12 »
@theotherhiveking:
Did you ever created an animating model with blender which could successfully exported to glest?
If you've got one please please please send me the blenderfile.
(email:  info aat titusgames.de). I want to learn it too!

titi
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

vahron

  • Guest
(No subject)
« Reply #47 on: 25 April 2007, 21:01:43 »
Hi all
I've modded glest before but have always had a problem when it comes to exporting to g3d (i use blender). I've been keeping an eye on this topic for a while and have finally decided to post a model I have been working on over the past few days for the wraith unit along with a zip containing the .blend files. If anyone wants to export them (i'm not sure how compatible the models are - they're animated etc) ,make use of them or re-txture them, go ahead :D
« Last Edit: 1 January 1970, 00:00:00 by vahron »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
(No subject)
« Reply #48 on: 26 April 2007, 11:57:23 »
Yes comments :)

I also tried to export (wraith attacking) to glest, but it failed.
(Glexemel said error ....)
I think one of the main problems is, that I can still see quads in the model.
They must be converted to Triangles before exporting to glest.
I know that you get very different errors when exporting models with quads to glest. You can try to fix this to get a working model.
Another problem is, that you probabaly fogot to apply scale and rotation on your objects before you exported to glest.

At the moment I for myself am only able to create non-animating glest models ( because I'm new to blender ).
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

vahron

  • Guest
(No subject)
« Reply #49 on: 26 April 2007, 16:07:10 »
Cheers for looking at it.
The model itself is actually triangulated, though it is hard to see in render (and i haven't smoothed them out much). I have been playing around with the exporter for a while and i've managed to export a couple of models but they don't appear animated and are rotated round the wrong way and stretched, etc. How do you apply rotation,scaling + positioning? :confused:
« Last Edit: 1 January 1970, 00:00:00 by vahron »

 

anything