Author Topic: undead  (Read 19923 times)

Wolwen

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« Reply #50 on: 26 April 2007, 22:23:25 »
now that thing looks good
« Last Edit: 1 January 1970, 00:00:00 by Wolwen »

titi

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« Reply #51 on: 27 April 2007, 07:26:18 »
UPDATE:
Found a problem!
It was the UV-mapping. Remove your material from the ghost and the export is OK and glexemel will work!
The way you assigned the textures to the ghost seems not to be glest-compatible  :confused:
By this the ghost(only the ghost!!) gets glest-compatible, but it's still lying on the ground. Select the ghost in objectmode and export it. this will produce a lying ghost.

more problems:
- the plane with the shot has an unvalid tga-file attached. In glest only black/white or rgb-tgas are allowed




Some other hints:
-----------------------------------
In object mode select the objects then press ctrl+a to apply changes.

A little bit special is the positioning of the object:
When this is wrong ( the object is in the ground or is not visible or something else ) here is the way how I fix it:


In object-mode select the object and do object->transform->ObjectDataToCenter.
Then move the object-center-point (dont't know the correct blender name)
to the center of the grid. (x=0 y=0 z=0)
Then change to editmode and move all of this objcet in the correct place ( relative to the center ).
Then change to object mode and apply changes (ctrl-a).
thats it, the obbject should be in the right position in the game.
Maybe there is an easier way, but .....

For your ghost it doesn't fix the situation.I still don't know why.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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vahron

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« Reply #52 on: 27 April 2007, 16:50:39 »
ok kwl - thanks for the advice...trying out now

Will post back in a bit

edit: oh yeah - forgot to mention - basically, when i tried using a previous version of blender it didn't like the UV map from my current version of blender  :confused:

secondly - does it export the animation aswell?
« Last Edit: 1 January 1970, 00:00:00 by vahron »

vahron

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« Reply #53 on: 29 April 2007, 15:47:13 »
Hi all,

I've managed to export the models and textures, etc but not the animations. So, so far i can only make still objects. Does glest support armatures (or at least blender armatures)?

Some more recent models:

Either a stone warrior (for a forest faction i'm working on) or a ghost in armour.


This model was origionally intended for my forest faction, but it could be changed into a kind of blood source (I do have a different texture for it for a darker appearence).

vahron
« Last Edit: 1 January 1970, 00:00:00 by vahron »

titi

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« Reply #54 on: 29 April 2007, 18:43:52 »
same here !

I can create models with textures, but all animation failed ( I know how animate now with blender armatures). See my glexemel post.  :)
« Last Edit: 1 January 1970, 00:00:00 by titi »
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