Author Topic: GUI Editor for Tech Tree  (Read 3012 times)

hailstone

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GUI Editor for Tech Tree
« on: 19 April 2007, 11:42:10 »
What do people think of using a GUI program for editing the XML files (tech tree)? It could also be used to create easyExtension files, provide previews, error checking and other features. I've been learning QT to create it but I would like to know if people would use it before I commit myself to it.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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titi

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good idea but...
« Reply #1 on: 19 April 2007, 12:33:40 »
I for myself think there is no need to create such an editor.
OK, it's better with an editor, but those people who really want to change the behaviour, quickly learn the xml-thing.  :D

What we really need are new (and good) models!
Xml-file editing can be done by a lot of people.
There are also people with texturing skills, but what's really missing are new models! No models, no new races...

And MULTIPLAYERSUPPORT!
The missing multiplayersupport is the most annoying thing!
« Last Edit: 1 January 1970, 00:00:00 by titi »
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Vixis

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« Reply #2 on: 19 April 2007, 17:56:05 »
It will wonderful if this program will auto recreate links between different xml files. It is annoying when you changed name of files and during game loading release that another file are linked to it, and need to be changed (but grep help me with it fine).
 But GUI will help to people, who want to start edit and do not have skill yet. People like things that make their life easier, so try to do it.
« Last Edit: 1 January 1970, 00:00:00 by Vixis »

hailstone

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« Reply #3 on: 19 April 2007, 20:48:14 »
Maybe we should have a vote?
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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hailstone

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« Reply #4 on: 22 April 2007, 03:03:19 »
What about just a validator instead of a full editor?
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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titi

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« Reply #5 on: 23 April 2007, 08:34:45 »
A validator would be nice.

When started from a terminal ( xterm/dosbox ) glest gives errormessages, but if you have a separate checker you don't always have to start glest to check the things.
It could be based on DTD's for the xml-file. It's simple to write and would help a lot. You don't always have to start glest to check the things.

All this can easily be done in java ( platform independend ) and easy to implement. If someone is willing to produces the DTDs ( the main part!!) probably I can create the program.  ( I just did things like this at work )
« Last Edit: 1 January 1970, 00:00:00 by titi »
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anything