Author Topic: SST-LD News Update 8  (Read 7788 times)

myles

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SST-LD News Update 8
« on: 28 April 2007, 20:34:52 »
Hello! This update was a lot quicker than the over ones, this time though we have go something a little different than the last news posts. This time we have a small trailer done of the mod ingame. This time you will be able to see more of the animations and how the units actually look ingame from all angles.

Low-Res Streaming
Mirror 1
Low Res / High Res
Mirror 2
Low Res / High Res

Well i hope you enjoyed the video and thankyou for all the support we have had, please visit the Forums and tell us what you think could be done to make the game better. Hopefully if all goes well next week we will be putting up the first release of the game, thankyou.
« Last Edit: 1 January 1970, 00:00:00 by myles »

firedeathbot

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« Reply #1 on: 28 April 2007, 20:48:51 »
nice!!!!!!
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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@kukac@

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« Reply #2 on: 29 April 2007, 08:26:05 »
hi,

it was a nice video!

although i have some comments:
i found the human soldiers a bit slow (walking and firing)
and the alien (bugs) looked like too strong.

i hope You will succeed in the balancing too!
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

myles

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« Reply #3 on: 29 April 2007, 09:29:01 »
Yes i agree the bus are too powerful and ill work on that, the soldiers seam to walk slow because of the video tool i used slowed down my computer.
« Last Edit: 1 January 1970, 00:00:00 by myles »

tucho

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« Reply #4 on: 29 April 2007, 10:47:45 »
awesome work, dude :) . When we can see a playable version of this mod?
« Last Edit: 1 January 1970, 00:00:00 by tucho »

myles

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« Reply #5 on: 29 April 2007, 15:30:50 »
a week or two
« Last Edit: 1 January 1970, 00:00:00 by myles »

titi

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« Reply #6 on: 29 April 2007, 18:49:00 »
wow!
Good work!

Can you guys help us with the export of blender-animations?
Is it possible that  you give us a simple animation example which exports well to glest ( a blender file and a simple "how to"! )  ?

pleeeeeease
my indians need an eagle and a campfire and .....
« Last Edit: 1 January 1970, 00:00:00 by titi »
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myles

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« Reply #7 on: 30 April 2007, 15:26:17 »
Hmm well for most animations we are using 3DS MAX to export
« Last Edit: 1 January 1970, 00:00:00 by myles »

charlieg

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« Reply #8 on: 3 May 2007, 13:41:07 »
Will SST:LD be available for Linux?
« Last Edit: 1 January 1970, 00:00:00 by charlieg »

myles

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« Reply #9 on: 3 May 2007, 16:29:25 »
I'm really hoping so, i have not looked at how the Linux code is. I don't have a  Linux though -_- If you want to test it just join the forums and post..
« Last Edit: 1 January 1970, 00:00:00 by myles »

RainCT

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« Reply #10 on: 3 May 2007, 16:32:29 »
Quote from: "charlieg"
Will SST:LD be available for Linux?


If there are no changes in the Glest code (only images, models and XML files) there is no problem.

The only think that should be token care off is to write all file names with the right cases (I recommend to write everything lowercase).
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

myles

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« Reply #11 on: 6 May 2007, 15:16:51 »
where can i download the linux version, compiled?
« Last Edit: 1 January 1970, 00:00:00 by myles »

titi

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« Reply #12 on: 6 May 2007, 20:52:00 »
A complete linux installer version can be found here:
http://http://liflg.org/?catid=6&gameid=58
« Last Edit: 1 January 1970, 00:00:00 by titi »
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myles

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« Reply #13 on: 7 May 2007, 10:54:53 »
Ahhh, um can anyone install it then send the files to me? Thanks!
« Last Edit: 1 January 1970, 00:00:00 by myles »

 

anything