Author Topic: Simple Model idea?  (Read 4916 times)

RainCT

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Simple Model idea?
« on: 29 April 2007, 18:56:09 »
Hi,

I've just started learning how to work with Blender so if you've any idea for a simple model please say it :wink:)[/i]
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

firedeathbot

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« Reply #1 on: 29 April 2007, 19:32:54 »
a mine( one that blows up)
I.E. a little box or circle that explodes!!!!!!!!!!!!!!
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RainCT

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« Reply #2 on: 29 April 2007, 22:10:35 »
Good idea :)



You can download the .blend file here: landMine.blend (zip).

What do you think about it?
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firedeathbot

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« Reply #3 on: 30 April 2007, 13:24:26 »
cool!!!!!!!!!!
can i use the g3d files of it???????
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RainCT

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« Reply #4 on: 30 April 2007, 18:35:10 »
Nice you like it :wink:
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RainCT

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« Reply #5 on: 3 May 2007, 19:36:54 »
(I deleted some previous messages since they were repeated in other threads and not of any special interest on this one.)

I've downloaded Blender 2.4.2 and could create a .g3d file from it, will try to downloaded the Glest Data from school tomorrow (my internet at home is at moment damn slow :)
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

titi

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« Reply #6 on: 3 May 2007, 23:09:36 »
there is an export script  fix for blender 2.43! available at www.titusgames.de
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RainCT

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« Reply #7 on: 7 May 2007, 18:54:37 »
Well it's working but the rotation isn't correct (it's | instead of __). If someone could have a look at it... All files are here.
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titi

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« Reply #8 on: 7 May 2007, 20:48:09 »
cannot download, permission denied ....
fix it and I will help you ;)
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firedeathbot

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« Reply #9 on: 8 May 2007, 17:13:44 »
lol i dont have access to it!!!!
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RainCT

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« Reply #10 on: 8 May 2007, 20:38:29 »
Sorry, fixed it.

Quote from: "titi"
fix it and I will help you

:) Thanks
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titi

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« Reply #11 on: 8 May 2007, 21:49:13 »
ok, here is how to do:

how to do:

1. in blender go to objectmode and move the object center point ( the big ping point under the model ) excactly to center ( normally you better never move anything in objectmode to avoid this)
Now the object is in the cenetr position ( verify this from two views ( numpad 7 and numpad 1 for example )

2. now go to edit mode. Select all vertices ( A-key )
    now move ( g-key) and rotate (r-key) until the object is in position.
   The right position is slightly above the x-coordinate and y/z coordinates
   should be around the center. viw ( numpad-7) shows you the thing glest
   sees them from the front

3. when you done those things go to object mode and apply scale and rotation ( because what we did in 1. chenges the position ..).
apply scale and rotation : a-key or menu: Object->Clear/Apply->Apply scale and rotation.

4. in objectmode select your mine and export it to glest-xml, thats it.
 

If you are new to blender:

To move things:
select them and press the g-key. after that you can move the things or !!press x or yor z. If you do so, only moving along this axis is allowed.
to rotate things:
Do the same as described for move. The given axis is the rotation axis.

To move and rotate with the help of the keyboard is more exactly!

titi
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anything