ok, here is how to do:
how to do:
1. in blender go to objectmode and move the object center point ( the big ping point under the model ) excactly to center ( normally you better never move anything in objectmode to avoid this)
Now the object is in the cenetr position ( verify this from two views ( numpad 7 and numpad 1 for example )
2. now go to edit mode. Select all vertices ( A-key )
now move ( g-key) and rotate (r-key) until the object is in position.
The right position is slightly above the x-coordinate and y/z coordinates
should be around the center. viw ( numpad-7) shows you the thing glest
sees them from the front
3. when you done those things go to object mode and apply scale and rotation ( because what we did in 1. chenges the position ..).
apply scale and rotation : a-key or menu: Object->Clear/Apply->Apply scale and rotation.
4. in objectmode select your mine and export it to glest-xml, thats it.
If you are new to blender:
To move things:
select them and press the g-key. after that you can move the things or !!press x or yor z. If you do so, only moving along this axis is allowed.
to rotate things:
Do the same as described for move. The given axis is the rotation axis.
To move and rotate with the help of the keyboard is more exactly!
titi