After a really long time of development version 0.7.0 is here. This is a huge step in Glest history, 3D art for unit models and tilesets has been totally reworked, a new website is online, and tons of improvements have been added.
Most important additions are:
- New 3D models for units
- New 3D models and textures for tilesets
- 3D model format changed to add support for player colors
- New sounds
- New maps
- Improvements on building command
- Experience levels
- New command available: morph
- 3D textures (for animated water)
- Water Effects
- Focus arrows
- New XML field: anim-speed
- MPs (Magic Points) are now called EPs (Energy Points)
- New cell sytem: maps 2x bigger, river borders more accurate
- Minimap is now filtered
- Surface detail removed (always draw on max detail)
- Animated trees on intro screen
- Pressing 'T' saves a TGA image on the screen folder
- Improved AI
- Units react instantly when given a command
- Ranged units now attack walking units
- Camera angle changed
- Sounds are synchronized to the action (new XML tag for this)
- Command and Skill format changed, now type is the first tag
- New options for particle systems
- Unit speed changed on XMLs
- Fog of war changes smoothly
- Optimizations on pathfinding
- Optimizations on particle systems
- Crash info is now saved in crash.txt
We want to thank everybody in the board for reporting bugs and contributing to the comunity.
We want to thank Alex Riviere and Cesar Duque for providing us Glest mirrors, we really need them.
I want to thank everybody in the glest team for doing such a good work.