Author Topic: Civ-Style  (Read 4454 times)

goldenerasuburb

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Civ-Style
« on: 5 May 2007, 12:10:38 »
My idea is to comine the 3D RTS elements of Glest  with come of the key things that made the Civ Series great. But before I describe how to do this, I first have to explain what I mean by "Civ Style.' This lucikily was done for me by Spiffor L'Omnivore on Apolyton.net. The links are here:
[http://apolyton.net/misc/column/220_good-1.shtml]
[http://apolyton.net/misc/column/220_good-2.shtml]
[http://apolyton.net/misc/column/220_good-3.shtml]
[http://apolyton.net/misc/column/220_good-4.shtml]
Once you have read these, continue.

For complexity on the Magic Side, you could have it so that there is more than one Tradition  of magic that your Initiates can upgrade in. Traditions are Schools of Magic  you  choose to specialize in. (Tech Trees)

The Sorcerer's (expanded current magic tech tree)can do big, extravagant spells that are very powerful, but cost a lot of mana. This means the more powerspells require more and more mana, and eventually mana compression.

The Indians's  can use their shaman to calll on nature spirits for aid, bringing all nearby creatures under your control. But in return you have to  do a favor for them. What favor is asked depends on what  spirit you called. The creatures will remain on your side till you break your bargain. If you break your bargain, though, larger, more powerful creatures will come for you repeatedly.
 
These are samples on that account

Every thing else except 6 is pretty much already done. Yes it is not what this game is about. But it could be put in, and be made easy to remove. How? Add the option of giving your unit's needs. If those needs arent met, then there is a chance of them revolting. For the Tech faction, Farms meet Food Needs,  Theaters meet food needs, and so on. You can also automate who gets what service, as well as what taxes you get. For the Magic Faction, needs I haven't figured out yet. But it will come to me.

What do you think of it?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

king me

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« Reply #1 on: 8 May 2007, 18:52:56 »
and the point of this would be?
« Last Edit: 1 January 1970, 00:00:00 by king me »

goldenerasuburb

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« Reply #2 on: 12 May 2007, 01:39:38 »
My point is that  multiple renditions of Glest targeted to different  types of gamers can draw in masses of gamers, and thus be a boon to the Glest project. These additions in the game are intended to be optional.The gamer can turn them off if he or she wishes.
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #3 on: 12 May 2007, 02:02:25 »
are you going to implement this feture or do people like the developers get to do it??

if so i'll bet they'll love more to do..........sarcasm


anyway i dont understand  what u want to do

i once made it kindof like running for president
you had to run rallies to keep up ur popularity and thats what is my consumable resource for the humans in my infestation mod.

anyway i'm not sure about ur idea?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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goldenerasuburb

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« Reply #4 on: 12 May 2007, 16:08:28 »
I gues I can implement some of it, but most likely I'll need help with programming.
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #5 on: 16 May 2007, 13:32:44 »
you dont understand the AI is to stupid to know how to do that


also to implement it just go to the techs folder and copy magictech
and then mess around with it


i still think the AI is to stupid though
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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goldenerasuburb

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« Reply #6 on: 17 May 2007, 04:44:30 »
This basically states in a nutshell what I'd like to do with Glest.

When I'm playing Civ, I am not playing Starcraft or Unreal. These games are fun because they give you adrenaline rushes, but Civ's fun is completely different. Civ is fun because the player uses his head calmly, and develop the best strategies to overcome the odds.

What is complexity ? "Complex" is very different from "complicated". In a "complex" game, you have to weight several pro and cons, and no decision is obvious, there is no decision that is absolutely superior to the other. On the other hand, a "complicated" game asks you to do tedious tasks to reach a decision whether complex or not. Complexity requires every decision to have drawbacks, but also requires there are several dimensions of positive impacts and drawbacks. In a one-dimension game, there are only two factors which impact on each other. More clearly, in a one dimensional game, you have:

- Decision A will do good for your economy, at the cost of military prowess.
- Decision B will do good for your military prowess, at the cost of the economy.

As simple as that. A multi-dimensional complexity means you have several kinds of pros and cons. Economy, War, Science, Happiness, Diplomacy, Culture... In a multi-dimensional game, you could take this kind of decisions:

- Decision A has a good impact on your treasury, but a bad impact on your military and your culture.
- Decision B has a good impact both on your treasury and your military prowess, but your culture and research tank.
- Decision C gives you more culture and diplomatic skill, but at the cost of military prowess and research. etc, etc.

A good example of successful complexity in a Civ game is the diplomatic screen of CivIII.: there are tons of possible deals, and you haggle anything for anything, but it is extremely easy to do so. In the diplomacy screen, everything has a drawback: To get Invention from Cleopatra, do you prefer to lose money, to disclose the secrets of Education, to give all your workers, to ally with Cleo against her old foe Elizabeth ? It's your call. Getting Invention has a price, but there are many different prices whose natures are different. And that's why CivIII's diplomacy is complex. I love it.


How again would this be implemented into Glest? Especially with the AI being so unequipped?

That popularity raising thing from your Infestation Modis good, But make it so that there are different means of boosting popularity. The rallies are good, but the popularity gathered will diminish after a period of time. There are two sets of values that emerge
to influence what  increases your popularity:

Security- When attacks are frequent, people willl want you to focus on defense more.

Freedom: When attacks are less frequent, people will want things like entertainment, leisure buildings, and will be dissapointed when they don't get them.

Too mcuh freedom and the faction will fall apart. Too little and tech research takes increasingly longer)

They will always need food from the farm regardles.

These are just some ideas on what you can program into the game for the Tech Faction. Are these constants possible?

Also, with the Magic Faction you have to deal with Mana Collection, which can be made depletable if not refueled by Priests (An alternate upgrade to the initiate) at the temple (A refueling station for your Mana Source) The Max Limit for a Mana Source can be extended with higher levels of Mana Compression.
What do you think so far?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #7 on: 17 May 2007, 12:04:49 »
so it'll have the same units but different upgrades

i'll try to implement it

but i'm not sure if you can put a successor upgrade with a either A B or C requirement

but it sound cool

i recently compared glest to a small company rts game called northlands, which was made about the same time as the version of glest i was using, and glest beat it hands down


the other one had campains

but they were to hard
you had to start with regular people give them jobs, give them equipment  get them married and if you gave married people a house theyd have kids.
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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goldenerasuburb

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« Reply #8 on: 24 May 2007, 01:10:07 »
Heres what I've got for changing the Magic Faction:

The Library no longer requires Summoner's Guild to be built.
To get the Archmage Tower, you have to not only built Library, but researched the Tech Sorcery at the Mage Tower. This is true also with Druid's Hall, which requires the Druidry Tech. Researching one of the these schools  does not disable all others, it just makes some of them insanely more expensive. For instance, if you were to try getting Black Arts after you already have White Magic, you would have to gather a massive amount of resources that is far above your resource cap. In other words, you can't get both. You can have research done in dual schools, as long as they aren't dramatic opposites.  And remember, no choice is supposed to be 100% better than the other.
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

firedeathbot

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« Reply #9 on: 24 May 2007, 12:13:42 »
good luck, how does the AI do with thia change?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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Aquilia

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« Reply #10 on: 24 May 2007, 15:41:11 »
yeah, I once changed the technologies and units, and the AI did nothing but creating workers anymore  :confused:
« Last Edit: 19 June 2016, 07:01:42 by filux »

 

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