This basically states in a nutshell what I'd like to do with Glest.
When I'm playing Civ, I am not playing Starcraft or Unreal. These games are fun because they give you adrenaline rushes, but Civ's fun is completely different. Civ is fun because the player uses his head calmly, and develop the best strategies to overcome the odds.
What is complexity ? "Complex" is very different from "complicated". In a "complex" game, you have to weight several pro and cons, and no decision is obvious, there is no decision that is absolutely superior to the other. On the other hand, a "complicated" game asks you to do tedious tasks to reach a decision whether complex or not. Complexity requires every decision to have drawbacks, but also requires there are several dimensions of positive impacts and drawbacks. In a one-dimension game, there are only two factors which impact on each other. More clearly, in a one dimensional game, you have:
- Decision A will do good for your economy, at the cost of military prowess.
- Decision B will do good for your military prowess, at the cost of the economy.
As simple as that. A multi-dimensional complexity means you have several kinds of pros and cons. Economy, War, Science, Happiness, Diplomacy, Culture... In a multi-dimensional game, you could take this kind of decisions:
- Decision A has a good impact on your treasury, but a bad impact on your military and your culture.
- Decision B has a good impact both on your treasury and your military prowess, but your culture and research tank.
- Decision C gives you more culture and diplomatic skill, but at the cost of military prowess and research. etc, etc.
A good example of successful complexity in a Civ game is the diplomatic screen of CivIII.: there are tons of possible deals, and you haggle anything for anything, but it is extremely easy to do so. In the diplomacy screen, everything has a drawback: To get Invention from Cleopatra, do you prefer to lose money, to disclose the secrets of Education, to give all your workers, to ally with Cleo against her old foe Elizabeth ? It's your call. Getting Invention has a price, but there are many different prices whose natures are different. And that's why CivIII's diplomacy is complex. I love it.
How again would this be implemented into Glest? Especially with the AI being so unequipped?
That popularity raising thing from your Infestation Modis good, But make it so that there are different means of boosting popularity. The rallies are good, but the popularity gathered will diminish after a period of time. There are two sets of values that emerge
to influence what increases your popularity:
Security- When attacks are frequent, people willl want you to focus on defense more.
Freedom: When attacks are less frequent, people will want things like entertainment, leisure buildings, and will be dissapointed when they don't get them.
Too mcuh freedom and the faction will fall apart. Too little and tech research takes increasingly longer)
They will always need food from the farm regardles.
These are just some ideas on what you can program into the game for the Tech Faction. Are these constants possible?
Also, with the Magic Faction you have to deal with Mana Collection, which can be made depletable if not refueled by Priests (An alternate upgrade to the initiate) at the temple (A refueling station for your Mana Source) The Max Limit for a Mana Source can be extended with higher levels of Mana Compression.
What do you think so far?