Hi, I just wanted to share something here that may come in handy for some of you.
I work for a company called
Mogware, and we make software (called MOG) for optimizing game development. Where this ties in to this community is that we recently spent some time integrating our pipeline solution with a handful of engines, including Glest.
I don't know if you are happy with the typical method for getting content such as textures and models into the game, but with MOG, we have made it so it is a one-click process to go from your source (content) editor to the game. This happens while the game is running, so you are able to adjust textures or models, hit a button, then click over to the running game and see the old swap out for the new in realtime.
Check out
the video (top-most on the page) to understand just how cool this can be for content developers.
The best part (for you) is that our target audience for MOG is the large game studio that is professionally producing console and/or PC games. Integrations with engines such as Glest are more for practice and example than anything. Because of this,
MOG is free for individuals or small teams.Please feel free to swing by and try it out. The less time you spend on getting your content into the game, the more time you can spend experimenting with the content to get it just right.
The modified Glest engine that supports this fast updating system is included in the download. Download it
here.
Thanks, and I hope it comes in handy to you!
Josh Darling
Product Manager
Mogware, Inc.
www.mogware.com