Author Topic: Glest Video Card compatibility list  (Read 59505 times)

martiño

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Glest Video Card compatibility list
« on: 18 May 2004, 21:57:06 »
This is a 3D card compatibility list for Glest, please tell us what 3D card do you have, the driver and game version, and if you can run the game without problems.

Card: GeForce FX 5700
Game version: 1.2.1
Driver version: 52.16
OS: Windows XP
Status: Ok
       
Card: GeForce 2 MX
Game version: 1.2.1
Status: 3D textures slow (3D textures can be disabled with the Textures3D=0 option on glest.ini)

Card: ATI Radeon 9600
Game version: 1.2.1
Driver version: Catalyst 4.4
OS: Windows XP
Status: Ok

Card: ATI Radeon 9200
Game version: 1.2.1
Driver version: Catalyst 4.3
OS: Windows 2000
Status: Ok
« Last Edit: 5 March 2008, 20:09:55 by martiño »

PyroFish

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(No subject)
« Reply #1 on: 20 May 2004, 14:22:21 »
Card: ATI Radeon 9800 XT
Driver: Catalyst 4.5
OS: WinXP Pro
Status: Ok (very fast  :D )
« Last Edit: 1 January 1970, 00:00:00 by PyroFish »

jjejj87

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(No subject)
« Reply #2 on: 31 May 2004, 20:21:03 »
Card: GeForce 4 MX 440-SE
Driver: 53.03
OS: Windows XP Pro
Status: Status: 3D textures slow
« Last Edit: 1 January 1970, 00:00:00 by jjejj87 »

Sawyer

  • Guest
vid compat
« Reply #3 on: 9 June 2004, 00:35:39 »
card: Creative Geforce 2 GTS 32mb
drivers: ForceWare 56.64
os: win98SE
status: 3D textures slow choppines.
« Last Edit: 1 January 1970, 00:00:00 by Sawyer »

CME

  • Guest
(No subject)
« Reply #4 on: 24 June 2004, 07:20:45 »
Card:  GF4 420 go 32MB vram (openGL 1.3.1 support)
Driver: 28.46 (because,  the win xp that toshiba installed, will not boot, if i don't use toshiba drivers......) [and sry for bad english XD :( )
Status: ERROR(S):  OpenGL extension not supported: GL_ARB_texture_env_crossbar, required for Glest
« Last Edit: 1 January 1970, 00:00:00 by CME »

skittles2009

  • Guest
ok
« Reply #5 on: 5 September 2004, 04:35:00 »
Pentium 4 1.05 Ghz
Amd Athlon 2400 mobile 64MB
448MB ram

a bit choppy if left on for a long period of time
« Last Edit: 1 January 1970, 00:00:00 by skittles2009 »

SKJoy

  • Guest
(No subject)
« Reply #6 on: 17 October 2004, 07:35:38 »
Video adapter: NVIDIA GeForce2 MX 200 (64 MB)
3D Accelerator: nVIDIA GeForce2 MX 100/200
Processor: Intel Pentium IV (1.6 GHz)
RAM: 512 MB SDRAM

OS: Windows XP Professional with Service Paack II
DirectX: 4.09.00.0904 (DirectX 9.0)
OpenGL Renderer: GeForce2 MX/AGP/SSE2
OpenGL: 1.4.1

ShadowMap Status: Failure
3D Texture Status: Very slow
« Last Edit: 1 January 1970, 00:00:00 by SKJoy »

phipposfriend

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geforce fx 5200
« Reply #7 on: 9 November 2004, 14:00:38 »
amd athlon 900mhz
windows xp prof.
geforce fx 5200 driver: 56

Ok
« Last Edit: 1 January 1970, 00:00:00 by phipposfriend »

Sawyer

  • Guest
card compat
« Reply #8 on: 18 November 2004, 22:29:36 »
Sapphire RADEON 9000/pro 64mb
 
                   WORKS!
« Last Edit: 1 January 1970, 00:00:00 by Sawyer »

Gunthahaha

  • Guest
(No subject)
« Reply #9 on: 14 December 2004, 07:10:48 »
ATI MOBILITY RADEON 9000 IGP 128Mo

Driver: Omega 2.5.67

Status:  :D
« Last Edit: 1 January 1970, 00:00:00 by Gunthahaha »

Napivo

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(No subject)
« Reply #10 on: 17 February 2005, 10:32:55 »
Compac Evo n800v (notebook)
CPU: Intel 2ghz

Video ATI Mobility Radeon 7500
Version 6.14.10.6404 (13/11/2003)

Glest_v1.0.9
1280x1024x32b 75hrz
Filter Bilinear
3dc textures on
Shadows shadowMapLike
ShadowMap Size 256
Shadow Alpha Ma 0.1
Shadow map frame skp 2

Runnng smoothly No problems found
« Last Edit: 1 January 1970, 00:00:00 by Napivo »

enveloop

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(No subject)
« Reply #11 on: 4 April 2005, 23:16:39 »
http://www.glest.org/board/viewtopic.php?t=551

This may be the reason. We are on it :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

  • Guest
(No subject)
« Reply #12 on: 5 April 2005, 18:17:48 »
It´s a programming bug: I gave you the link so that you see that we are aware and working on it. Right now the only "easy" solution would be to downgrade to a former version of the driver  :'(
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

realflash

  • Guest
No problems
« Reply #13 on: 14 June 2005, 14:14:33 »
ATI Mobility FireGL T2 embedded in IBM Thinkpad R50p
MDK10.2 stock kernel & xorg
ATI official drivers latest version

Works very well!
« Last Edit: 1 January 1970, 00:00:00 by realflash »

eddy

  • Guest
(No subject)
« Reply #14 on: 7 July 2005, 13:58:08 »
Athlon 64 3200+
nVidia GF 6600GT 128mb
Driver version: 71.89
512 mb RAM

Running fine. :)
« Last Edit: 1 January 1970, 00:00:00 by eddy »

Cironir

  • Guest
(No subject)
« Reply #15 on: 12 July 2005, 17:58:19 »
P4 3Ghz HT, 1GB RAM
ATI X700 Pro (256 MB)
Catalyst drivers 5.6
Windows XP SP 2
Glest version is 1.1.0

The game runs (and scrolls) perfectly fine and smooth in 1280x1024, with all eye candy options turned on.  (Love the music, too.)
« Last Edit: 1 January 1970, 00:00:00 by Cironir »

ms linuz

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(No subject)
« Reply #16 on: 18 July 2005, 05:27:51 »
OS                     : Debian GNU?Linux Unstable 2.6.11 smp kernel
Glest                  : 1.0.10-7
GPU                   : NVidia GeForce4 MX 440 64 MB
driver                 : NVidia driver 7664

Exit right after it start saying :
" void Shared::Platform::Window::setStyle(Shared::Platform::WindowStyle) not imple mented.
void Shared::Platform::Window::setBounds(int, int, int, int) not implemented.
virtual void Shared::Platform::PlatformContextGl::makeCurrent() not implemented.
Exception: You system has opengl version '1.2 (1.5.3 NVIDIA 76.64)'.
Glest needs at least version 1.3 to work.
You may solve this problem by installing your latest video card drivers "

Seems like I need some newer OpenGL version, but I've already used the
newer NVidia driver  :confused:
« Last Edit: 1 January 1970, 00:00:00 by ms linuz »

Waste-Corp

  • Guest
(No subject)
« Reply #17 on: 22 October 2005, 18:34:55 »
768 mo RAM
Card: Nvidia geforce4 mx 440  (driver version 78.01)
Glest: 1.1.0
OS: Window Xp
p4 2.4Ghz
Screen:1024*768
Status: the game runs perfectly!!! :D
« Last Edit: 1 January 1970, 00:00:00 by Waste-Corp »

martiño

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« Reply #18 on: 29 October 2005, 01:36:02 »
Card: Radeon Mobile X600
Game version: 1.2.1
Driver version: 5.7 (OpenGL 2.0)
OS: Windows XP
Status: Ok
« Last Edit: 1 January 1970, 00:00:00 by martiño »

shirishag75

  • Guest
(No subject)
« Reply #19 on: 30 October 2005, 07:13:47 »
p4 -1.8 ghz on-board graphics, it works

3-D shadows off, lights=1 this I need to figure out, if lights =8 then it's morning all along or what happens?
« Last Edit: 1 January 1970, 00:00:00 by shirishag75 »

thefinalstrike

  • Guest
(No subject)
« Reply #20 on: 11 December 2005, 06:29:32 »
Card: ATI Radeon 9600 256 MB
CPU: AMD Athlon XP 1800+
RAM: 1024 MB
Game Version: 2.0 rc2/1.2.1
OS: Win2000/Linux SuSe 10.0
Status: perfect on both systems
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

gattschardo

  • Guest
(No subject)
« Reply #21 on: 14 December 2005, 15:31:19 »
card: leadtek winfast nvidia 6800LE
CPU und RAM - see my older post I didn't change them...
« Last Edit: 1 January 1970, 00:00:00 by gattschardo »

Darkziel

  • Guest
(No subject)
« Reply #22 on: 14 January 2006, 20:25:06 »
I HAVE A TNT2
THE GAME RUN FAST BUT NOT IN THE BEST TEXTURES, SHADOWS, ETC. :confused:
« Last Edit: 1 January 1970, 00:00:00 by Darkziel »

toph

  • Guest
(No subject)
« Reply #23 on: 14 January 2006, 22:19:48 »
Cpu: Amd 64 3200+ (2,0GHz , Venice-core)
Ram: 256mb - DDR-333MHz, one stick
Card: (Sapphire) Ati X550, 128mb vRam
Game-Version: 2.0rc2
OS: Win XP Sp2

Status: RUn perfectly with everything enabled :D
« Last Edit: 1 January 1970, 00:00:00 by toph »

woaluo

  • Guest
(No subject)
« Reply #24 on: 22 January 2006, 13:44:16 »
我的是,游戏做好,呵呵
Card: ATI Radeon 9550
Game version: 1.2.1
Driver version: Catalyst 5.1
OS: Windows XP
Status: Ok
« Last Edit: 1 January 1970, 00:00:00 by woaluo »

 

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