Glest models available for download (max files & texture

Started by tucho, 21 May 2007, 17:56:41

tucho

available models:




firedeathbot

#1
cool  ;) i'll try some


i'll look at the armored swordman, and the archmage
Back to glest after a few years inactivity.

josepzin

#2
Good work Tucho!! :)
::. RetroInvaders .::::. My web .::

tucho

#3
thank you guys, here are some models more:


tucho

#4
And some more:


linkcreate

#5
i need a  model of link of the legend of zelda but the 3dmax dosent run in mi compumputer someone could make it for me please :P

tucho

#6
I am uploading the models in OBJ format too, for the people who isn't 3ds max user can download it too. The next days I will upload the buildings and more new models in .max and .obj format




reigoskeiter

#7
pretty nice models!
will there be any new in the future  :D  :D

Duhast

#8
Tucho, 2 preguntas:

¿Cuanto es el máximo de polígonos (triángulos) que recomiendas para los personajes?

¿Cuantos aguantaría como máximo (fuera de los parámetros recomendados)?

Saludos.


Quote from: "tucho"lo óptimo es que tengan entre 400 y 600 de hecho casi ningun modelo del glest se sale de eso... pero la versión 1.0 del Glest es del 2004, y con las targetas actuales puedes mover muchos más polys sin problema, yo creo que podrias tirar perfectamente hacia 1500 o 2000 polys (todo depende también de la cantidad de unidades que vayas a tener en pantalla)

Muchas gracias, tucho.

tucho

#9
thank you for your comments :)

Quotewill there be any new in the future

yes I will upload more models the next days

Quote¿Cuanto es el máximo de polígonos (triángulos) que recomiendas para los personajes?

¿Cuantos aguantaría como máximo (fuera de los parámetros recomendados)?

lo óptimo es que tengan entre 400 y 600 de hecho casi ningun modelo del glest se sale de eso... pero la versión 1.0 del Glest es del 2004, y con las targetas actuales puedes mover muchos más polys sin problema, yo creo que podrias tirar perfectamente hacia 1500 o 2000 polys (todo depende también de la cantidad de unidades que vayas a tener en pantalla)

Duhast ask me about the highest polycount recommended for the Glest models, I tell him the Glest models have between 400 e 600 tris, but the version 1.0 of Glest have almost four years and with the actual graphic cards you can move bigger polycounts, I think you can make models between 1500 or 2000 tris perfectly (depend of the maximun number of units at the same time in the screen, of course)

And some models more in OBJ format:



TylerMoyer

#10
Are we allowed to use these models for our own projects for like a small demo (Not making any money off it & giving the original source & credits.)

tucho

#11
Yes, of course, feel free for use this models for freeware projects or demos :)

qubodup

#12
hm cool, have you thought of licensing these models under some free license?

Do you know about all this free content, creative common licenses stuff? Do you want me to tell you a bit?

Regards, qubodup

ZaggyDad

#13
Could you post the horseman model (in obj format)? I want to try making a unicorn with it, and the blender g3d importer doesn't let me edit the mesh when I import it.

sanctus

-
#14
Hi
I wish to create a opensource RTS engine and I'm in lack of models for now. I was wondering if you could email me the models for a faction(preferably the tech) so I could test my engine. It's still far away from being complete but this would help me to have some nice graphics until I get some for me(takes a lot of time for me to make models).
I'd like them in .max format so that I can export them to b3d.
Email Sanctus2099-^-yahoo.com
Thank you

tucho

#15
You can download it in 3ds max or obj format from the links on this topic

sanctus

#16
Yeah but not all of the models are there (especially the animated ones). I'd really need the peasant.

gameboy

Quote from: "ZaggyDad"Could you post the horseman model (in obj format)? I want to try making a unicorn with it, and the blender g3d importer doesn't let me edit the mesh when I import it.
you just have to delete the shape keys make sure you delete the base shape last.

ZaggyDad


brampapua

mr tucho, am from Indonesia country
i am a theacher and very interest with you art work 3d in glest, concerning abaout it, i submits a question for you  ;D ;D
when you make a character which u want to using in glest, how big or parameters u using to make each character ?
do u have a detail tutorial a bout it ? I hope you cant share and sending that tutorial for me in : brampapua@yahoo.com

likes and proud likely if you can grants my request
best regards from me

bram-papua

Omega

Welcome Brampapua. For 3D modeling, animating, texturing, and exporting to glest, as well as the XMLs, please refer to my [url=http://glest.110mb.com/]Glest guide[/url].
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

deathrun


John.d.h

Quote from: deathrun on 31 March 2009, 22:24:33
can u upload some blender files plz
You can open *.obj with Blender.  Just go to File > Import > Wavefront (.obj).


Scenariole

Is there an obj for the summoner? I can't seem to model breasts well :/