Starting with rise of nations, some rts titles provide us with this cool feature. We have some resource piles in the map that are infinite. This way, instead of being worried about moving peasants to new pile when previous are exausted, or even losing the game due to lack of resources left in the map, we can just be worried about protecting the current revenue and concentrate in the battle units production.
The one thing that really upsets me is when i finally have the base i like, with the enemy over me and i still have to pay attention to the depleting gold mine and figure out where to harvest next, if there is a spot.
Therefore i would like to suggest for further releases of glest, an option in the "map-picking screen" to switch on/off infinite resources, aside from wood of course.
glest is fun, thanks for doing it,
thankee