Hello,
I've started with this "coding stuff" now.
I want you to collect all the tipps you have so we share knowledge and get "unique" character and unit-behaviour.
OK, my current question is, how can i implement different attackstyles?
Yes i just made three skills, but they arent treated equal. Always one ani is prefered and the others only show when they are user-enforced.
I also tried to "enumerate" different anis (<animation path="models\***.g3d"/>) but i wasn't sucessful. is there a standart syntax in XML, which lets the program choose one value randomly? I searched like a syntax like it is shown at the sounds, but it seems this feature isnot supported for animations.
My last idea would be to connect all attack styles into one ani. when the unit attacks for a longer time it should use the different styles. but this creates a new balancing problem: can i damage severaltimes during one attack-sequence?
feel free to post your own questions and successes(?).