Author Topic: glest.ini options explained  (Read 3863 times)

martiño

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glest.ini options explained
« on: 26 May 2004, 17:01:27 »
This is an explaination of glest.ini options, values listed here are the defaults for version 0.7.1.


AiLog=0

Enables AI logging, 0 means log is disabled, higher values enable more log  messages.

AiRedir=0

Redirects AI log to console. 0=No, 1=Yes

CameraFps=100

Internal framerate of camera calculations.

ChangeDisplay=1

1=Fullscreen, 0=Windowed

ColorBits=32

Framebuffer color bits. Don't change this.

ConsoleMaxLines=10

Max number of messages in the console

ConsoleTimeout=1

Seconds before a console message dissapears

DayTime=1000

Speed of day/night cycle, in seconds.

DebugMode=0

When enabled some usefull info is diaplayed on the screen (such as fps)

DepthBits=32

Depth buffer bits. For nvidia cards 24 is enough but 32 is recomended for ATI.

Filter=Bilinear

Selects from Bilinear and Trilinear filter.

FilterMaxAnisotropy=1

Anisotropic filtering. 1=Disabled, 2, 4, or 8 enable anisotropic filtering.

FocusArrows=1

Draws arrows for units one is selected.

FogOfWar=1

Enables disables fog of war.

FogOfWarSmoothing=1

Enables or disables fog of war smoothing.

FogOfWarSmoothingFrameSkip=3

Frame skip for fog of war smoothing.

GameMusic=music_a.ogg

Default music.

Lang=english.lng

Default language.

MaxLights=4

Max number of dynamic lights.

PathFindLevelsMax=400

Max number of pathfind levels, higher values result in better pathfinding and slower performance.

PhotoMode=0

Disables camera constraints.

RefreshFrequency=75

Refresh frequency when changing display mode.

ScreenHeight=768

X size of the screen

ScreenWidth=1024

Y size of the screen.

ShadowMapAlpha=0.05

Transparency of shadow map shadows.

ShadowMapFrameSkip=3

Frameskip for shadows.

ShadowMapSize=256

Size of shadow maps, must be a power of 2 but always under the screen size, higher values result in more accurate shadows and slower performance.

Shadows=ShadowMapLike

Shadow mode: Disabled, ShadowMapLike or ShadowVolumes. Starting from 0.7.1 shadow volumes can not be enabled in the in-game menu, so mofying glest.ini is the only way of enabling shadow volumes. If you want to do so you will also have to change the StencilBits option to 8 or 16

SoundStaticBuffers=8

Voices for FX sounds.

SoundStreamingBuffers=4

Number of streaming buffers.

SoundVolumeAmbient=65

Ambient volume.

SoundVolumeFx=85

FX volume.

SoundVolumeMusic=80

Music volume.

StencilBits=0

Sntencil buffer bits, should be 0 unless you want to use shadow volumes that must be 8 or 16.

Textures3D=1

Enable/disable 3D textures.

UpdateFps=40

World update frame rate. Higher rates smoother animations and slower performance.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

martiño

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« Reply #1 on: 17 June 2004, 21:36:25 »
Gracias por la informacio-n, se nota que te has tomado tu tiempo, y te lo agradecemos, de todas formas el probema que nos comentas es raro, porque habitualmente cuando no se soporta una frecuencia de refresco te deberia saltar una pantalla diciendotelo, lo mismo pasa con las extensiones y versiones de opengl, cuando tu tarjeta no soporta una version/estension el juego te dice exactamente cual es el problema.
« Last Edit: 1 January 1970, 00:00:00 by martiño »