This is an explaination of glest.ini options, values listed here are the defaults for version 0.7.1.
AiLog=0
Enables AI logging, 0 means log is disabled, higher values enable more log messages.
AiRedir=0
Redirects AI log to console. 0=No, 1=Yes
CameraFps=100
Internal framerate of camera calculations.
ChangeDisplay=1
1=Fullscreen, 0=Windowed
ColorBits=32
Framebuffer color bits. Don't change this.
ConsoleMaxLines=10
Max number of messages in the console
ConsoleTimeout=1
Seconds before a console message dissapears
DayTime=1000
Speed of day/night cycle, in seconds.
DebugMode=0
When enabled some usefull info is diaplayed on the screen (such as fps)
DepthBits=32
Depth buffer bits. For nvidia cards 24 is enough but 32 is recomended for ATI.
Filter=Bilinear
Selects from Bilinear and Trilinear filter.
FilterMaxAnisotropy=1
Anisotropic filtering. 1=Disabled, 2, 4, or 8 enable anisotropic filtering.
FocusArrows=1
Draws arrows for units one is selected.
FogOfWar=1
Enables disables fog of war.
FogOfWarSmoothing=1
Enables or disables fog of war smoothing.
FogOfWarSmoothingFrameSkip=3
Frame skip for fog of war smoothing.
GameMusic=music_a.ogg
Default music.
Lang=english.lng
Default language.
MaxLights=4
Max number of dynamic lights.
PathFindLevelsMax=400
Max number of pathfind levels, higher values result in better pathfinding and slower performance.
PhotoMode=0
Disables camera constraints.
RefreshFrequency=75
Refresh frequency when changing display mode.
ScreenHeight=768
X size of the screen
ScreenWidth=1024
Y size of the screen.
ShadowMapAlpha=0.05
Transparency of shadow map shadows.
ShadowMapFrameSkip=3
Frameskip for shadows.
ShadowMapSize=256
Size of shadow maps, must be a power of 2 but always under the screen size, higher values result in more accurate shadows and slower performance.
Shadows=ShadowMapLike
Shadow mode: Disabled, ShadowMapLike or ShadowVolumes. Starting from 0.7.1 shadow volumes can not be enabled in the in-game menu, so mofying glest.ini is the only way of enabling shadow volumes. If you want to do so you will also have to change the StencilBits option to 8 or 16
SoundStaticBuffers=8
Voices for FX sounds.
SoundStreamingBuffers=4
Number of streaming buffers.
SoundVolumeAmbient=65
Ambient volume.
SoundVolumeFx=85
FX volume.
SoundVolumeMusic=80
Music volume.
StencilBits=0
Sntencil buffer bits, should be 0 unless you want to use shadow volumes that must be 8 or 16.
Textures3D=1
Enable/disable 3D textures.
UpdateFps=40
World update frame rate. Higher rates smoother animations and slower performance.