Author Topic: Glest FPS (first person shooter)  (Read 5011 times)

firedeathbot

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Glest FPS (first person shooter)
« on: 16 June 2007, 18:14:13 »
anyone condidered making a glest based first person shooter?
i mean it would be kindof cool.
tech weapons

saw( from battle machiene)
sword
bow
molotov(from technician)
lance
and others

magic weapons

scife
club
staff
spellbook
spells

any one interested in making this work
for a game engine we could use maybe nexiuz or quake 3?
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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@kukac@

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« Reply #1 on: 17 June 2007, 08:11:47 »
i dont know. would it be good? i only thought on an rpg, because a fantasy fps hacknslash would be interesting....
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

hailstone

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« Reply #2 on: 17 June 2007, 10:03:44 »
I'm going to stick with developing for RTS.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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firedeathbot

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« Reply #3 on: 18 June 2007, 01:23:39 »
Quote from: "@kukac@"
i dont know. would it be good? i only thought on an rpg, because a fantasy fps hacknslash would be interesting....



i think it'd be enjoyebe to play a glest based "multiplayer" FPS game....
anyway ill start mmaking new unit models by taking the 3ds models and making them more detailed for the game....
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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DemiGod

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Quake engine
« Reply #4 on: 3 July 2007, 21:22:58 »
How is it going so far?

Quote from: "firedeathbot"
for a game engine we could use maybe nexiuz or quake 3?


Great idea !

I've already attemted making a game with the Quake 3 engine and it worked fairly well.

And I'd be very happy to help
« Last Edit: 1 January 1970, 00:00:00 by DemiGod »

firedeathbot

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Re: Quake engine
« Reply #5 on: 7 July 2007, 00:23:42 »
Quote from: DemiGod
How is it going so far?

Quote from: firedeathbot
for a game engine we could use maybe nexiuz or quake 3?

Great idea !

I've already attemted making a game with the Quake 3 engine and it worked fairly well.

And I'd be very happy to help

kk, email glestrts-^-gmail.com

also i decided to use the darkplaces game engine
« Last Edit: 15 April 2016, 19:34:20 by filux »
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@kukac@

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« Reply #6 on: 9 July 2007, 12:58:01 »
have you reached something new?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

firedeathbot

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« Reply #7 on: 9 July 2007, 13:21:05 »
Quote from: "@kukac@"
have you reached something new?

well some of the 2d art is coming along, and the character models are doing okay but i need to learn about the weapon coding and the weapon exportaion.
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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@kukac@

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« Reply #8 on: 9 July 2007, 13:29:30 »
could you explain me how did you imagine that? i think Glest engine currently not supports FPS style gameplay...
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

firedeathbot

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« Reply #9 on: 9 July 2007, 16:37:18 »
Quote from: "@kukac@"
could you explain me how did you imagine that? i think Glest engine currently not supports FPS style gameplay...


the glest engine supports rts as far as my knowlede of it expands, so i am using a defferent game engine, the darkplaces engine, which is a free modified quake engine.
also i thought if the weapons of key magic and tech units could be instituted

for tech

bow
sword
chainsaw(from battle machiene)
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
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@kukac@

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« Reply #10 on: 9 July 2007, 17:42:53 »
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

firedeathbot

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« Reply #11 on: 9 July 2007, 17:55:26 »
Quote from: @kukac@
http://www.glest.org/glest_board/viewtopic.php?t=587  ::)

i guess it doesn't extend that far.......
« Last Edit: 19 June 2016, 07:06:06 by filux »
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