Author Topic: It seems that glest needs full opengl 1.4 to run  (Read 6094 times)

RogerW

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It seems that glest needs full opengl 1.4 to run
« on: 1 June 2004, 20:05:35 »
I downloaded glest 0.7.2, but crashed. Following was the error message:

Error(s)
Your system doesn't support Opengl version 1.3.
You may solve this problem by installing the latest video card drivers.

My display card is an onboard sis650,  fully supports opengl 1.0 - 1.3, supports 80% of opengl 1.4 ( as shown in "Opengl Extension Viewer", only GL_EXT_generate_mipmap, GL_ARB_imaging and GL_EXT_blend_func_separate not supported), it's really a little bit strange.

Desire any solutions or replies.
« Last Edit: 1 January 1970, 00:00:00 by RogerW »

martiño

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« Reply #1 on: 1 June 2004, 20:27:30 »
You are not right, Glest requires OpenGL 1.3 and the extension GL_ARB_texture_env_crossbar (or OpenGL 1.4).

If Glest says that your system doesn't support OpenGL 1.3 is that the version string returned by your 3D card is under 1.3.

The OpenGL extensions viewer in the first tab shows versions based on the extensions supported (it tells me that my card supports GL 2.0 and it doesn't exist yet), and it doesn't check all extensions (i.e. for OpenGL 1.1 it only checks 2 extensions and there are much more as you can see in the OpenGL specification), but the real version of OpenGL is shown on the second tab of the OpenGL extensions viewer.

Please tell me what GL version is displayed on the second tab as shown in this image:

 
« Last Edit: 1 January 1970, 00:00:00 by martiño »

RogerW

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« Reply #2 on: 2 June 2004, 04:07:40 »
Sorry abt this mistake. The actual extension version is 1.21.

SiS
1.2.1
650/M650 VGA
GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control  WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture

Max Lights 8
Num Clip Planes 6
Max Model View Stack Depth 32
Max Projection Stack Depth 6
Max Texture Stack Depth 10
Sub Pixel Bits 3
Max Texture Size 2048 x 2048
Pixel Map Table 65536
Max Name Stack Depth 128
Max List Nesting 64
Max Eval Order 30
Max Viewport Size 2048 x 2048
Max Attrib Stack Depth 16
Point Size Range [0.500, 10.000] Granularity 0.125000
Line Size Range [0.500, 10.000] Granularity 0.125000
Max texture units 2
« Last Edit: 1 January 1970, 00:00:00 by RogerW »

martiño

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« Reply #3 on: 2 June 2004, 16:38:43 »
Yes, I'm sorry but you won't be able to play glest with this OpenGL specs, have you tried downloading your latest video card drivers? If the card supports this extensions, recent drivers may upgrade your OpenGL to a more recent version...
« Last Edit: 1 January 1970, 00:00:00 by martiño »

 

anything