Author Topic: Norsemen  (Read 67545 times)

titi

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Norsemen
« on: 29 June 2007, 10:01:10 »
Some screens and ideas from our work on norsemen(vikings)

Code: [Select]
[url=https://docs.megaglest.org/Vikings#mainbuilding:]https://docs.megaglest.org/Vikings#mainbuilding:[/url]
(edit: Name is norsemen now)

[Here is a link for it: http://www.titusgames.de/ - @kukac@]

« Last Edit: 18 June 2016, 16:32:07 by filux »
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tucho

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« Reply #1 on: 1 July 2007, 23:15:12 »
nice idea for a mod, I hope see more updates soon :)
« Last Edit: 1 January 1970, 00:00:00 by tucho »

titi

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« Reply #2 on: 2 July 2007, 08:28:56 »
Yes, we will go on, but I have to finish my indians first!
I hope they will be released this week(weekend).
« Last Edit: 1 January 1970, 00:00:00 by titi »
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Yggdrasil

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« Reply #3 on: 10 July 2007, 19:04:25 »
i can make screenshots from buildings and units from the race norseman in the game "age of mythology" if you want. it gives you maybe some ideas how they can look like.

for now: here are two screenshots i've found on the internet. they are from the beta of that game. nearly all buildings are different in the final version.

Code: [Select]
[url=http://www.aom-heaven.de/4gallery/data/media/2/AoM7.jpg]http://www.aom-heaven.de/4gallery/data/media/2/AoM7.jpg[/url]
[url=http://www.aom-heaven.de/4gallery/data/media/2/AoM2.jpg]http://www.aom-heaven.de/4gallery/data/media/2/AoM2.jpg[/url]

so tell me if you're interested.
« Last Edit: 7 April 2016, 16:58:19 by filux »

titi

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« Reply #4 on: 10 July 2007, 21:00:49 »
oh thanks, these screenshots are great, If you have more intereisting units/buildings, please give us some screenshots ( or send them to me
mail: info at titusgames.de )
« Last Edit: 1 January 1970, 00:00:00 by titi »
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titi

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« Reply #5 on: 11 July 2007, 20:36:41 »
Walhalla first version  ( a litle bit big ....)

« Last Edit: 7 April 2016, 16:58:52 by filux »
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RainCT

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« Reply #6 on: 12 July 2007, 11:09:57 »
Cool, looking great :D

The only problem I see with the models you do is that stuff isn't thick enough. For example, that's very visible on the door of the house at left; it looks like the walls were made as paper :p. Also there I don't like the line that's on the bottom, I'd either remove it or make it longer (like they were some rectangular stones).

Hey, but you are doing really impressive work!!
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

titi

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« Reply #7 on: 12 July 2007, 13:11:30 »
Thanks for the hints, I will fix this.
Sometimes It's better to choose this "paperlook" to prevent too many vertices, but the house doesn't have to many vertices.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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weedkiller

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« Reply #8 on: 15 July 2007, 12:12:09 »
Just to show some workingprocess.
As you can see the models get better everytime we make a new one. For example it is easier to use 256^2 images as the details become more visible in game and you can better think them out...

« Last Edit: 7 April 2016, 16:59:19 by filux »

Yggdrasil

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« Reply #9 on: 18 July 2007, 13:24:15 »
looks great. here are the screenshots of the norseman models. i translated the names. so there are maybe some faults.
Code: [Select]
[url=http://neocorp.ne.funpic.de/public/norseman.zip]http://neocorp.ne.funpic.de/public/norseman.zip[/url] (1.4MB)
« Last Edit: 7 April 2016, 16:59:49 by filux »

weedkiller

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« Reply #10 on: 21 July 2007, 21:52:02 »
little update
the round part upon the belt will be filled with teamcolor, maybe i place a logo there (norse flag or something)
« Last Edit: 7 April 2016, 17:00:46 by filux »

titi

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« Reply #11 on: 22 July 2007, 20:59:57 »
Here is my update for today with weedkillers north-thrull in action.
« Last Edit: 7 April 2016, 17:01:05 by filux »
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weedkiller

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« Reply #12 on: 29 July 2007, 15:28:22 »
Hello everybody.
Till now i haven't made screenshots, but i have now finished the Thrull. This means modelling, texturing and animating is now done. I'm very glad about this, as i had to make nearly 10 animations and animating is the most difficult issue...
I will add some screens later.
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

Ayrin Greenflag

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interesting
« Reply #13 on: 1 August 2007, 09:21:33 »
I'm very curious to see what you create, seems there are a lot of good 3d artists here
« Last Edit: 1 January 1970, 00:00:00 by Ayrin Greenflag »

jbr

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« Reply #14 on: 1 August 2007, 12:59:56 »
Wow. It's coming along really nicely! Right before my computer died a few weeks ago, I was testing the idea of ships floating below the 'surface' of the air, despite the possible issues, because I didn't think that Vikings could exist without their ships. You have definitely proven me wrong! Good work!
« Last Edit: 1 January 1970, 00:00:00 by jbr »

Lideln

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« Reply #15 on: 3 August 2007, 14:32:50 »
Very good work, and very good idea as well !
I'm dying to see this faction completed !

Also, seeing the capabilities of Glest, I would LOVE to see if they could turn it into a HeroesOfMightAndMagic-like game, that would be wunderbar ! Imma ask them... ;)
« Last Edit: 1 January 1970, 00:00:00 by Lideln »

weedkiller

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« Reply #16 on: 4 August 2007, 18:43:56 »
Hello, now i found some time to upload the new screens ;)
so here you are:



« Last Edit: 7 April 2016, 17:01:47 by filux »

weedkiller

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« Reply #17 on: 6 August 2007, 15:09:13 »
forgot this one ;)
« Last Edit: 7 April 2016, 17:02:14 by filux »

weedkiller

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« Reply #18 on: 12 August 2007, 20:07:24 »
OK, there is a new unit finished; at least i think i now understood animating, hope it became much better this time.
« Last Edit: 7 April 2016, 17:02:27 by filux »

weedkiller

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« Reply #19 on: 20 August 2007, 15:55:18 »
« Last Edit: 7 April 2016, 17:02:40 by filux »

titi

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« Reply #20 on: 24 August 2007, 00:33:08 »
Will this be an axe-thrower or some kind of bezerk axe-fighter?

Whatever it will be, it really looks cool!
« Last Edit: 1 January 1970, 00:00:00 by titi »
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titi

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techtree
« Reply #21 on: 4 September 2007, 11:47:40 »
Hi ,we have some models now, and it's time to create a techtree.

I created a first version:
Code: [Select]
[url=https://docs.megaglest.org/Vikings]https://docs.megaglest.org/Vikings[/url]
Any comments,hints, wishes?

Do you think it's not good? OK describe your techtree here, but keep it simple! Otherwise the AI will not know how to use it.
« Last Edit: 18 June 2016, 19:36:02 by filux »
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firedeathbot

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« Reply #22 on: 5 September 2007, 00:49:53 »
nice i like the techtree,
also i might tree a go at the bard, also i might look at some texturing vids so i can help more later cause it looks good
« Last Edit: 1 January 1970, 00:00:00 by firedeathbot »
Back to glest after a few years inactivity.

weedkiller

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« Reply #23 on: 5 September 2007, 08:09:32 »
Jep, looks good.
I am only afraid how we make the berzerk-states because the models should look more dangerous and powerful in order to make it interesting. I think only changing name and strengthnumbers is too easy.
Perhaps the textures should have a dangerously grinning face and the animations must be more agressive, have you any further ideas?
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

titi

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« Reply #24 on: 5 September 2007, 11:31:42 »
The bezerk state will be made by changing the texture and the animationspeed/unit speed. Let's see if this works.
My son and I have started setting up the faction now. I hope we will have some results soon.
Usually we get more techtree ideas when we realize a faction.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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