Hi Baida,
Yes i know the tool and i use it often although i assume its not as good as the maya one, but according to money its brilliant, isn't it
?
Ok, my workflow with it:
- i used it for coloring the spearman and swordman but i think the color-deep isn't good enough if you just select colors and put it on it, at least if you have my skills.
- i also used it for marking details on the uv-map, say you place points for mouth and eyes or a belt round the body, then you can use the lines for adjusting textures in GIMP.
- i tried to paint textures as a brush directly in Blender, the result can be seen at the archer, but the problem is that there are often repetitions...
- i haven't used the clonething so far, but perhaps you are right and it is easier to click the details on the texture, than creating masks in GIMP where you don't see the result for a long periode.
I made the axeman a close-combat unit and here is already a Glestready zipfile. Just unzip it to your Glest directory and play tech. The older glest-ready zips in this thread (by me) must sometimes be placed in deeper folders ( Glest/techs/factions/tech/units...[->] )
the axeman:
[url=http://www.titusgames.de/viking/units_and_blenderfiles/axeman/axeman_for_tech.zip]http://www.titusgames.de/viking/units_and_blenderfiles/axeman/axeman_for_tech.zip[/url]